Hey guys, a lot to unpack today. Version 1.1 is available for download now: https://www.romhacking.net/hacks/5700/
now i just needa write a news article to submit it on the main page. i hate being all grammatically proficient and stuff, feels like im back in school or something lol but it'll help with getting the word out so i gots to do it. the whole writing in 3rd person thing feels odd.
I also competed my trailer: https://www.youtube.com/watch?v=TQYOx-gd00s
i'm never doing a extended trailer again lol too time consuming. My previous trailer was rushed and i did it overnight. this one took me a whole week to finish. i figure i should put more effort into it this time around.
I was able to rework the engine again to prevent jumpshots and block attempts from knocking players down. So now the game plays identical to the retail release with the addition of the falling effects for slam dunks and disabling the effect for layups. However i did decrease the player's hitbox collision spacing slightly.
I don't know why but the CPU is overly aggressive and will stick on you like glue. Even when you lose the defenders they would immediately run right back in front of you at super speeds. I dont recall the arcade version being like this. So i decreased the hitbox collision a bit to make it easier to split the defense. i might revert it back to default in the future if i find a way to make the CPU less clingy. It seems to read the players input like the moment you move they move in unison. I notice in the Japanese and Pal release, there's a slight delay when the CPU reacts to your inputs so in my next release i'll focus on fixing that.
i might decrease the occurrence of the falling effect in the future too. the way it works if it the value is set to the max, players would fall immediately when their body makes contact. when decreasing the value it delays the impact of when the effect is activated which helps with timing. though decreasing the value may not trigger the effect in some instances if the defender is no longer airbone. i was watching the Arcade NBA Jam TE rev 4.0 and it appears that they might have reduced the effect almost entirely in that version as well. here's a random video of it:https://www.youtube.com/watch?v=0_-PUJE6D44
though it could just be the way the user is playing it. i'll have to test it for myself
Hi Ressurecta, your art is very impressive. Keep up the great work. One thing i noticed is that Vernon Maxwell is missing but he's fully programmed in the game. I can reinsert him back in by changing the Rockets squad order, though it might not have the full mixup of 20 squads available unless i can somehow add a extra player to the Rockets squad.
I noticed something while observing the crowds in the Saturn version of NBA Jam TE and College Slam. It appears that they animate in a looping pattern no matter what's going on on the floor. In the PSX version, the crowd cheers only when a bucket is made.
And wow the backboard shattering sound effect is in College Slam afterall. Now I'm wondering if they simply forgot to program it, or did they purposely leave it out to minimize videogame violence? I haven't tried the Saturn version yet but it's interesting that you note that the glass shattering is white in that version. Was it not advertised in the back cover of the game because it was too violent? where the the glass color in the PSX version has a weird mix of purple and orange so that made it acceptable for advertising? oh man all this is so confusing lol some weird politics going on
I might be able to restore the extra pixels for the heads. I remember a while back when i was working on correcting the head sprite issue where i used a unused sprite, i was able to disable the head sprites in the game and what was shown were these P1, P2, P3, and P4 boxes for the players head. It had the 1px border around it so i'm thinking that might be what's causing the head sprites to lose 1px around. Maybe if i can find the assets for those P1 boxes and replace it with a empy transparent image then maybe it'll fix it. i'm just guessing though, will try it next release. I will also focus on improving the head sprites in my next release. i would like to rework Lebron, Jordan and Kobe again.
I did update Kobe and Jordan's portrait though:
Hi eskayelle, thanks for the encouraging words. Yeah i use RNC ProPackED, were you able to get it working? I believe you have to modify the .tim files to remove the header to get it working. later i will reveal all the magic tricks and everything i done to make it work but for now i am still in the process of incrementally indexing all the players, logos, sounds, teams etc.
in the future I would like to create a tool which will allow anyone to easily insert their own players and art. i dont know much about programming yet but i plan on learning C. It's always been a childhood dream of mine to create my own PSX game. My first project will be a homebrew that contains a large database of PS1 saves, pocketstation games, and exploits like tonyhax and FreePSXBoot.
hopefully it wont be too difficult. sounds like a simple project yet useful. it sure beats making a Hello World program lol imagine all the RPG Maker, Fighter Maker, and MTV music generator saves i can bundle. though there's a good chance i might get overwhelmed and think this is way too complicated and not delve in much further but i will try though. Sometimes it just takes people trying to get things moving.
one day u see a tonyhax exploit for the ps1 and suddenly after all the attention, here comes a new FreePSXBoot exploit that doesn't require any game to boot with. And it's like that for NBA Jam TE too. First we see a Snes 2017 mod that generate interest, then we see your double Z mod, then it sparks the idea for someone to do a PS1 mod, and now it seems like momentum is picking up for a Arcade mod which is a dream for many fans.
Speaking of which, i took a gander at some of those IMG files.
and the same with you i was able to get one of the images to display without any palette information. this appears to be for the idiot boxes where it displays a popup head sprite that tells you which player you're controlling. What's interesting is it uses a different portrait image and the resolution is pretty high considering that it was scaled down quite a bit.
i'm not familiar with Mame or arcade rom hacking but i was watching this video last night of a user hacking MK3:https://www.youtube.com/watch?v=0_SHeboSuWs
maybe this might yield to some clues? that is really inspiring me to try and mess with the arcade rom. i am also itching to look into the PS1 version of NBA hangtime. Been wanting to inspect that for a while now.
hello UltraEpicLeader100. thanks, i'm glad it can be done. about the music in the game, the PS1 uses redbook CDDA audio so if i was to include a custom OST then the patch would be like 200mb lol however i did make a tutorial on how to replace the music with your own custom tracks: https://youtu.be/UCOtPWHpfRw
well i better focus on writing a news article now. i didnt proofread above so there might be a lot of ramblings and errors lol thanks again everybody, talk to yall later