My replies arrive late because they’re being moderated as I joined this forum just to be able to reply to this. I’m in essence a fan of NBA Jam and MK. So to me, this hack is “the bomb”.
I didn’t actually imply modding the N64 version of Hangtime, but I know this version is the only one that has Kobe. But I never compared sizes to know if the heads are useful or not (more on that in this reply).
You are talking about Jenovi’s comparison. I gave him a like but… there are many aspects for each version where he dropped the ball.
*The SNES sound is in fact cleaner than the one on the Genesis. Genesis sounds like a “sore throat” version of Tim’s quotes. But I do agree that it’s a big point that the SNES never had a soundtrack during the gameplay. If even possible, I hope some hack could add a simplistic midi in it because that’s only part the Genesis beats the SNES version. Another thing is that the SNES and Genesis used reverse scaling in regular Jam, which I hoped would have been hacked by now to restore it.
*I heavily disagree on his arcade analysis. While it’s true that the arcade doesn’t use “redbook audio” and it does sound less clean, it has MORE voice samples, better ones and more nostalgic ones that are actually missing in any other version. When you play the arcade, the sound gets you way more involved into the action. Also in the graphics department, arcade just edges all the versions because everything that came after the arcade version, just looked a tad more “cartoony”. While it’s minimal in the PSX/Saturn, it’s still there (compare the cheerleaders as for an easy example). But still, these are the best ports even if you have to set the timer at its fastest (since when is that a problem?)
*The DOS port… Jenovi is right that the sounds sound great. I’m not 100% sure if these are the same as the PSX because they sound slightly "crisper".. Also, Tim has a website where he records some stuff for money. Don’t get me wrong, it’s low priority, but to what I would want to achieve, I’d ask Tim what he’d charge to re-announce the arcade ones of whatever… But that’s “music for the future”. Other than that, the DOS version here, I can’t get it played through the CD on DosBox so I had to rely on a no cd hack and it just has full xinput controls… It works fine here.
*The Jaguar port, is indeed a technological marvel… But Jenovi heavily overrates it. It has huge issues with collision boxes. Sometimes the ball just randomly bounces off players. And, while looking good, it uses a reduced set of players to display on court. Just not every player is there. It’s kind of like the SNES and Genesis, but just superiorly executed.
*The PSX port. It’s better scaled to the arcade than the Saturn version. You can just “dodge players” more easily in the arcade because it feels like there’s more room on court. I miss that in the Saturn. The audience sounds super annoying since they replaced it from the arcade (the DOS one seems to sounds slightly different). The A.I. is of course super rushed, but since I played the Jap version (thanks for that), I’m convinced it’s the best port. Both PSX and Saturn versions have some sprite stretching issues in the audience which can be easily fixed.
*The Saturn version has nice and bright colors, which is a matter of preference. Other than that, it plays well, it looks nice on screen. And because of the A.I, this was my preferred port until Jap NBA JAM PSX. The more zoomed chars look modern and huge but at the same time, look at how close the head come to the backboard (Jaguar has it too).
Anyhow, while I’m not an expert, I have been down with Jam for ages. So, my personal goal now, is to fix the actual Jam lineup. Because many versions just have different players in it. And NONE of them represents the 94-95 season correctly, nor the 95-96 for that matter.
So I made a list of what’s needed and what can be dropped from the arcade to use Saturn/PSX assets to give each team 4 players when expanded. To my surprise, not too many players needed to be created and some can even use Hangtime rips.
On another note, comparing versions is a hell because… as you pointed out: the game zooms and some versions (Saturn) are just more zoomed. To compare sprites, you need to compare the base sprite before it’s zoomed. Which is easier said than done.
But your project is very dope. I mean, my goal is to build a correct baseline. But to get a modern roster is the fresh air the game needs.
You claim to be an amateur, but I mean, the stuff is going nicely.
The USA PSX steal issue is in part due to the coding. Try disabling CPU assistance, even at easy, the game can be difficult. When you do this to the JAP version, it plays just like the Saturn version (with CPU assistance disabled). And you’ll notice, the stealing is as it should be.
. Excellent progress on the Joker, you work fast.
Yeah, I only brought up College Slam, because like you said, I don’t agree with how low it’s rated just for using the Jam engine. And well, I brought it up because the unique stuff might be worth adding to actual NBA JAM TE. I mean, the Alley-oop system is like a prelude to Hangtime. The tip-in dunks are new too, rather than tip-in layups only. The Jumbotron indeed is so cool. And when using powerup items, it’s actually more fun than JAM TE because of the new stuff (even though invisible is a bit tough to use). But when bush comes to shove, I’d pick Pippen over “small forward” any time of day of course. College Slam feels like the “unofficial update” of the JAM Engine. For some weird reason though, the PSX version makes a mention of Midway in the copyright while the Saturn version doesn’t. And of course, the Saturn also kept that old on fire effect.
Another point about College Slam, is that the back cover of the case showed that it was possible to shatter backboards. I haven't succeeded as I play it to limited and of course the game has less great dunkers. I'll attempt it using the always on fire cheat and get back on that. Because that would mean the code is there and so are the sprites. Edit: https://ibb.co/VVfKkgs
. College Slam has the backboard breaking as a PSX exclusive it seems. Don't ask me how I did it. I played like a ton of games doing dunk after dunk but that didn't trigger the backboard shatter. Then I noticed that on the cover screenshot, it had the powerup items enabled. After playing a couple of games, I got the backboard shatter as seen in the picture. So, since the College Slam is a huge derrivate of NBA JAM TE (even some hidden assets are on the rom), chances are big, you could restore the backboard shatter to JAM TE.
On another point, thanks a million again for the spritesheet. I noticed you used a mix of early to mid nineties Jordan and “old man Jordan”.
Here's my first real attempt of perhaps improving a frame. You can take a look and tell me your unsalted opinion about it .https://www.sendspace.com/file/o3hojv