incoming lengthy post lol
Appreciate the support! To be clear (I'm big on giving credit), Millertime2325 did the original 2K17 hack. I just took it and added a bunch of improvements to see if I could create something that could support annual roster updates more easily. But the Double Z Mod and 2K20 were much more me... with a big lot of help from phonymike and others!
Much props to Millertime2325 and anyone who was involved in making the hacks possible as well those such as yourself who continued making updates for it. I know how difficult it is to complete any project of this magnitude.
Another way to do it is to take the Wii game and a Dolphin emulator, run the sound from the emulator through your mic, and record in Soundforge or Audacity. That's how my buddy grabbed the "Thunder" and "Wizards" clips, so I could then convert them to SNES-friendly format (8000 Hz, Mono) and then to BRR.
I will most likely end up doing something like that for the final version. Right now I'm mainly using place holders because once the groundwork is laid out, adding on top of it will be much easier. Thank you for the advice ^_^
Was DeAndre Jordan playing back when EA's Jam came out? That might save you some trouble.
The Clippers is actually my favorite NBA team lol he became a breakout star player during the 2011-2012 season so EA may have included him. I haven't actually played the EA version yet. I viewed the trailer for it yesterday and to my surprise, a lot of the ideas they've implemented were ideas that I was fantasizing about such as having a Alien player and a team of Democrats vs Republicans. NBA Jam on fire looks real fun, I definitely have to check it out even though I'm like 8 years late.
I never got there, but one of my ideas was to make the Rookies team the second worst team in the game (so the Suns based on 2018-19 standings), and the All-Stars the champs (Raptors). This way, you have to beat 27 teams before unlocking the top seed, and you give up that second worst team in the process. Of course, that only covers 29 teams. The worst team would be pitched from the game. Sorry, Knicks.
If you're not doing annual updates, this may not be too painful. But it's no solution if you're updating each year, which is why I didn't implement it in my version. I didn't want to discourage others from building on my hack by forcing them to have to redo teams each year.
I did also think of the combination teams; in the thread on romhacks we'd like to see, I had written about combining teams that are in the same market to accommodate for the 30, but you'd have to combine the Clippers and Lakers, and then combine the Nets and Knicks. I then thought about splitting the logos in half for a nice mashup logo. Didn't know if too many folks would be accepting of it though.
You know for the past few weeks I was unsure if there was a All-stars team lol I mean it's been years since I've completed the game and as I was playing through the PSone version and I was thinking.. wasn't there supposed to be a All-Stars team? Well now it's all coming back to me, we gotta beat the game first to unlock it.
That's a really cool idea, having players complete the game in order to unlock the champion Raptors. It gives players something to strive for. There's actually a 2 minute FMV ending for the PSX version that I plan on replacing with my own fan made highlights video. I can add music and all that. One thing I am concerned about is how are people supposed to be able to access the ending video again once they've already beaten it? I'm assuming they would have to beat all 27 teams again. that's something I'm going to have to look into later.
I think combining teams is a good idea if it was for lesser franchises such as the New Orleans Pelicans. Although Lakers and Knicks are doing poorly, they are a big market team so I imagine there would be people upset with it. I definitely think it warrants a try though. This kinda remind me of the NBA playoff debate where they been saying for years to make it the top 16 teams who make the playoffs instead of 8 from each conference.
I've discovered how to change the team names and logos as well so i'll be updating them eventually too.
Man, the PSX has so many additional slots for players, that you have options! Here's a question for you: Given the amount of time it takes to create characters, and given how sports games go "stale" into the season (trades, free agency, injuries), would you be more inclined to do a 2K20 hack and feel pressured to finish it, or take your time and do some kind of "Legends" hack with the best players/HOFers per team? Could be fun, and less time sensitive. Or... perhaps do 2K20 with a Legends follow-up?
It's funny because I've played many different versions of NBA Jam T.E from the Genesis, Sega CD, 32x, Atari Jaguar, Snes, all except for the Playstation version lol and the PS1 version may very well be the best home port of it. I feel the PSX version has a ton of potential for customization. One could literally develop an original game using the NBA Jam T.E engine where they replace all the graphics, sound, and animations with custom art, similar to what they did with College Slam which was really just a repackaging of NBA jam. It's even possible to adjust the players height and color so one could really create a Demigod like player in there if they want to.
The process is not much different with games such as Ultra Street Fighter II Turbo the Final Challengers where they take the original game engine and redraw new art over it. So if someone wanted to, they can create something truly profound. But these types of ideas would require a lot of artists and programmers to join in. Or at least one one of each who is willing to sacrifice hundreds of hours into lol
I'm not sure if I want to make it a annual thing, i would view it more as a passion project. I think one of the things that made NBA Jam so memorable was they created a timeless classic that can be enjoyed for years and years after the initial release. Sometimes when I play NBA live or 2K games, I get this sense that once the new season comes out everyone just jump ship and abandon the previous version. I remember reading about 2k19 going on sale for $2.99 and I'm like come on lol
So I like the concept of a Double Z mod, or a On Fire Edition where i won't feel pressured to meet a deadline and i can just add new characters and content whenever i feel motivated. Also people won't get the sense that it's outdated to play once the season is over. On the other hand I think it's good to have a deadline too because devs would feel more of a sense of urgency. When they have all the time in the world they may end up putting it off and the longer u put something on the back burner the harder it is to get back into the swing of things.
Sometimes the most important part is the completion of a project. There are things that can only be learn upon completion. if they quit, they may end up learning nothing. they may feel so demoralized that they abandon everything. When something is completed, even if it's not the best they hoped for, it's something that they can look back on and feel proud and they may even feel more motivated to keep improving and advancing it. I've seen people who work on some promising projects but it never materialize and they lose that drive.
I'm undecided on whether to have the expanded rosters activated at default or not. On one hand I want the players to be given a special treat for beating the game where they unlock Legends such as Michael Jordan, kobe Bryant, Allen Iverson, Yao Ming. But then again I also feel like it's better to just activate that from the beginning since they wont have to input initials and I don't really anticipate many people playing the game to the very end.
not to digress though lol sorry for the longwinded post sometimes i just start unleashing a bunch of random thoughts.Have you ever stumbled on a NBA Jam T.E Snes Longplay video on youtube? I actually recorded that back in 2013. I can't remember my login for that account but I remember checking in a few years ago and was surprised that it amassed so many views. One thing I like about the SNES version is that it appears to have different sprites for tall and short players. This might be cool if someone want to create an entirely different model for like female characters. The PSX version is locked to one body sprite where they scale it. So they essentially use the same body graphic so if I want to use female characters i would either have to just use a girl's head on a man body, or i can make all the characters female lol I don't have any experience with modding the SNES version but I am interested in creating something for it too
You almost have me interested in buying a PS Mini!
Although the PS mini got a bad rap for it's lackluster lineup of games that came included, I feel it's a great product if one wants to use it for retro emulation. Because if you think about it, the PS Classic comes with 16gb built-in storage that you can hack and replace your own games with, there's two front USB ports that are exploitable, it comes with two USB controllers that can be used on Windows 10, Retropie, and other platforms, it doesnt come with a power brick but it does come with a HDMI cable, and mini USB cable that can be plugged into phone chargers and TV USB ports to supply power.
When you weigh in all that, and you can pick it up for $20 i think that's a awesome deal. Though I dont think u can get it for $20 anymore but it's pretty affordable. There's also methods that don't require any hardware modification. With Autobleem it doesn't modify the kernel or firmware or anything, it acts more as a livecd that boots everything from a USB flash drive. So that makes it a great plug and play solution where people can share USB flash drives or even buy peripherals such as the True Blue Mini which comes included with additional PS1 games. Though that's probably not legal lol but they are selling it on Amazon and other online retailers.
i've used the SNES Classic for years, that requires more work and effort. like it doesn't have USB ports, the controllers wont work on other platforms, its lacking L2+R2 shoulder buttons, and flashing the firmware requires more work. It also only has 300mb of space available, about 260mb of that is useable and that includes the emulators and roms. You can use OTG for it which will enable USB support but that didn't come around until like 2018. Within the first few weeks of the PSC launch there were a slew of possibilities available.
With the Snes classic you would have to install this Itunes like program called Hakchi, basically whatever you transfer over to the Snes mini it would have to be synced with a folder on your hard drive. So if you copy over 20gb of data, it will store a duplicate backup in hakchi. And if you modify it it would corrupt the filesystem structure and you may have to spend another 2 hours transferring it over again and resyncing.
The PSC is just much more easier to add games too. the process is more akin to adding games on a PSP memory stick. If someone doesn't use hakchi or retropie for a few weeks they'll most likely forget a lot of things and have to re-learn how to just add games. The Retropie image doesn't allow you to just view the contents, u have to add games wirelessly through wifi. The PSC u can simply add the stick into your computer and drag games into the "Games" folder.
less options and more kid friendly with the PSC and i just think for the price and everything else it's just much better. I had kids play on the Retropie before and i would constantly have to look over my shoulder because its easy for someone to go into the configurations menu or some place they're not supposed to access. Specifications wise, the PSC hardware is more powerful so it can run certain games that were problematic on the SNESC and Rpi much smoother. Games like for the N64, Nintendo DS, psp, dreamcast, amiga, dosbox, run much better on the PSC than the SNESC or Raspberry Pi 3b+. With the raspberry pi 3b+ if u want to get it with two controllers, 16gb sdxc, case, heatsink, HDMI cable, all that could cost well over $100 and it still comes with no games lol
but that's just my thoughts on it. it really depends on what someone is planning to do with it. Sorry for going on another long spiel lol
Seems like it worked out pretty well and is likely a good time-saver to keep you moving through some of the tedious parts of the hack. Any shortcut that gets you a nice result and a reasonably polished game is a good shortcut!
For sure. that's the key, just gotta devise a blueprint and build up a consistent workflow and along the way find patterns and shortcuts to speed up the process. Thanks again for the comments, really appreciate it