Meanwhile, ponlork continues to kill it with the NBA Jam 21 updates! Looking forward to v1.3!
thanks. earlier today i was trying to re-activate some of the unused commentary for the 3pt shots, and at the same time attempt to pull off a alley oop.
and i think i almost saw it. i wasn't recording though. dammit i was recording for hours prior but the moment i stop recording, it happened.
well here's what i remember, you know how sometimes you go in for a dunk but the opponent swipe the ball away but you'll still be in the Dunk animation state without the ball? well i had swiped the ball while the CPU was in a high flying dunk animation, then the CPU teammate picked it up and shot the ball and while doing so, it went back to the CPU's hand. or i think it did, cuz my dumb CPU teammate jumped up for a block and swipe the ball back out of the CPU's hand.
and that's where i am not entirely certain if maybe a alley oop was about to occur or maybe the ball just looked like it went back in the CPU's hand during mid flight and my CPU partner just blocked it.
sigh wish i recorded it. But that's another method to experiment with. anyway, here's some footage of the unused sound clips. i think i edited some values and it just shifted the sound clips around that's why we can hear it. https://www.youtube.com/watch?v=-QVb9FD9dwA
June 09, 2021, 09:38:59 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I tried the same thing because in the end, PSX also has Kobe in it and for example Drexler, both missing in the arcade.
I noticed that PSX, N64 and pc all three have differences in line ups, while being "close" to Maximum Hangtime.
Anyhow, there seems to be some unknown compression going on indeed. I ended up dumping textures for the N64, which is far less convenient.
But anyhow, I did it to have a real Clyde Drexler head... Notice how Jam TE recycle Xavier McDaniel's heads for some chars. Drexler is one of the example where arcade didn't have the heads either. However, Kevin Johnson's heads are exclusively missing in the PSX/Saturn ports for whatever unknown reason...
Yeah I wondered why no one was able to insert just some bg music for the snes, a simple midi or something. Because, it's the main thing where reviews for the SNES always get bad scores in comparison to Genesis. The game is cleaner on SNES but misses some of the sound ambiance. Perhaps it requires too much custom code?
Speaking of the Jaguar port... There's some special stuff to it too. Notice how Harper once again gets a unique mugshot, same as Kukoc does. It's like they got a set of material to choose from. Other mugshots are scaled down in total height, but show more in height of the same mugshots the PSX and Saturn used.
have you seen this GDC talk with mark turmell and sal divita? https://youtu.be/Dp3Os2kk6V4?t=1369
they talked about the head process and mentioned that towards the end they got lazy and kinda cheated by using a lot of the same head sprite angles for various players.
I notice they have like a base sprite sheet, even for Shaq they use some angles from that generic base sprite.
Development for the first NBA Jam was very difficult because they had to find images from magazines and stuff. i have a hard time with that myself and i got the internet lol then later for NBA Jam TE they had a easier time because they had access to a lot of the players and they were able to film their heads.
i was tempted to cheat at times too, like i thought about just re-using the same image for another angle and just slightly rotate it a bit but the perfectionist in me refuse to do it lol so every player that i worked on has a unique image for every angle.
this is just my observation and i may be wrong but in the first NBA jam, it seems like the players heads didnt re-scale on the fly when they were moving up and down the court. Some players like Shaq will look like that dinosaur from the Super Mario Bros movie where he has a small head and big body.
one minor thing i dislike about the Jaguar port is the position of the player heads, it seems to be placed too low. Got them looking like goblins or something. though i admit i havent played the Jaguar port too much, but i highly enjoyed it. Ive played the Snes and PSX version the most and although the PS1 ver is the one i prefer, it can be frustrating at times
June 16, 2021, 07:17:02 am - (Auto Merged - Double Posts are not allowed before 7 days.)
i've been working on restoring some of the sounds, mainly the 3pt shot attempts:https://www.youtube.com/watch?v=g7R6KqHbK6I
some of y'all may have noticed that there are sounds missing in the PS1 version, mainly during 3pt shot attempts and lay ups. Sounds such as "From downtown! Wide open, from long range, he's got a hot hand! Ugly shot! With the Rainbow!
the sounds are actually still in there but it's not activated for some reason. Pretty much most of the shot attempt calls are disabled except for when the announcer yells "At the buzzer!", "takes a hook shot", or "They need a shot here" and "running out of time". on some rare occasions you may hear "Terrible shot" during a bad hook shot attempt.
I'm currently trying to restore them. The problem is that it starts sounding like the Saturn version where the Announcer constantly calls the players name. But i think i can minimize it so it wont be called as often.