News: 11 March 2016 - Forum Rules

Author Topic: My untitled Megaman 1 hack  (Read 20522 times)

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #20 on: September 27, 2020, 08:55:02 pm »
  Passing by to show off some screenshots of my improvements with custom art and palettes, and to say that the hack is almost done. I am done with Wily 2~

  Have some screenshots and give me your opinions about them~

 

 

 

 

 

 

 

 

 

 

 

 

  Also, the set of custom robot masters is done. They are (in order): Boomerang Man, Golem Man, Color Man, Dynamite Man, Volcano Man and Discharge Man. I just have to find a way to put their names in there properly :p

  Sniper Joe's and Dynamite Man's sprites by Red-Bun.

  I welcome your feedback. Peace~

Supergamerguy

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Re: My untitled Megaman 1 hack
« Reply #21 on: September 27, 2020, 10:54:58 pm »
I literally just saw this hack for the first time today and it looks absolutely amazing! The sprite work shown off here is top notch and the level design looks pretty good too, especially when you're working with Mega Man 1's limitations. The only problems I have (as a newcomer to this project but a avid and long-time Mega Man fan) are a few of the special weapon colors and (formerly) Bomb Man's powerup. just a quick nitpick here: "Bomb" Man's new bombs don't seem to be adjusted correctly to the original hitboxes, so unless they've been altered this may cause some issues. Also the purple and tan costume and the red and green costume don't seem to fit with the rest of the aesthetic IMO, maybe Purple and Light Yellow and Red and Dark Orange perhaps? Otherwise, everything else is stunning, from the original pixel art to the other palette choices to the new Robot Masters.......All I can say is keep up the good work! :thumbsup:
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #22 on: September 27, 2020, 11:48:23 pm »
 I am honestly glad to know that I am not the only one that though that these two palettes looked abit odd back then :p
  Don't worry about the dynamite weapon. The weapon works diferently in game to the point of making the hitbox irrelevant.   
  Thank you very, very much for the nice words! They are very important to me~

CasualChris

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Re: My untitled Megaman 1 hack
« Reply #23 on: October 14, 2020, 02:20:59 pm »
Been playing for less than 30 minutes and already found out that TundMan can glitch out of the arena into the ceiling because of the way the room is made up, making the fight unwinnable if you don't have anything that can hit him up there (which I don't), forcing a reset.  :-\

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #24 on: October 14, 2020, 03:57:07 pm »
 Ok. I am pretty sure it might be because of the higher platform on the left. Another note for V1.2. Thank you.

werewolfslayr925

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Re: My untitled Megaman 1 hack
« Reply #25 on: October 14, 2020, 09:54:47 pm »
Left a review that should help and encourage you. If it doesn't show in the next few days, I'll reiterate my points here. The gist is that it is an excellent hack and a model others should follow. It isn't perfect, but its holistic nature (i.e. you changed/improved just about everything in the original game, making a whole new one) is something that more ROM hackers should aspire to do.
As the harbor is welcome to the sailor, so is the last line to the scribe.

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #26 on: October 15, 2020, 01:59:02 pm »
  Thank you very, very much dude~ I read the review too. I gathered some notes to improve the game for V1.2, which are: Rework Wily 3 completly, fix the palette in Thunder Man stage, fix the little issue with the 5 on screen shots, make Hunt Man's weapon have 14 shots, buff Pyro Man's weapon slightly, remove the little arc from Tint Man's weapon to make it easier to hit with, probably remove the pause trick, and a few tweaks like removing all the ladder climbing/jumping sections. There are probably more stuff that need some tweaks, but I can't remember right now. One that I am very uncertain is about the sprites. A considerable number of people did not liked my changes on Megaman sprites (both the removal of black outlines and the sprite itself), while others loved it. I still do not know what to do about that one. Most of them did not said a reason to why they desliked it at all. Someone said that the sprites clashes alot because of it, which absolutely nobody on discord complained. Gathering feedback is being tough :p

ultimaweapon

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Re: My untitled Megaman 1 hack
« Reply #27 on: October 15, 2020, 03:17:56 pm »
This looks really good Timaeus. I will check it out this week.
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Timaeus

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Re: My untitled Megaman 1 hack
« Reply #28 on: November 01, 2020, 10:19:31 pm »
  I am still getting feedback for 1.2. Regarding the level design, what do you guys suggest to improve it?

guitarpalooz

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Re: My untitled Megaman 1 hack
« Reply #29 on: November 04, 2020, 08:07:23 am »
Just my opinion, and btw I'm having a lot of fun playing

There are some areas in the game where megaman's shadow color is the same or a similar color as the background of the stage, making it look like half his head is missing and his body has a gap.  This seems to be more prominent in areas with a dark background or pink/purple background.

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #30 on: November 29, 2020, 06:08:09 pm »
  I have changed his sprites back to normal and edited the palette of the stage with purple blackground. I did not had such issue after that.

  Thank you for the suggestion. Something else guys?

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #31 on: February 11, 2021, 09:12:17 pm »
  Hello. After a long break, I am back at working on V1.2. I want to improve this hack as much as I can with my currect abilities but it is being hard to know where to improve. I am reworking the whole level design to be more creative and better overall, fixing issues, balancing the weapons (both nerfing and buffing), trying to improve the bosses and etc. But I still feel like its not enough. Any ideas that are possible at my level?

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #32 on: July 08, 2021, 01:58:21 pm »
  After around 9 months, I finally finished version 1.2 of Megaman 1 The New Lands, where everything has been revamped in some way or another. I want to share it here before uploading it on the site, to gather some feedback. Please enjoy and tell me what do you think about it. "Default" is the normal version, and "No Skid" is the same, but without the deceleration when you stop walking, like in MM3 and onward.

  Download: https://www.mediafire.com/file/653ljead3s6o8dl/MM1TNL+(V1.2)+ips.rar/file

Supergamerguy

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Re: My untitled Megaman 1 hack
« Reply #33 on: July 08, 2021, 08:51:25 pm »
  After around 9 months, I finally finished version 1.2 of Megaman 1 The New Lands, where everything has been revamped in some way or another. I want to share it here before uploading it on the site, to gather some feedback. Please enjoy and tell me what do you think about it. "Default" is the normal version, and "No Skid" is the same, but without the deceleration when you stop walking, like in MM3 and onward.

  Download: https://www.mediafire.com/file/653ljead3s6o8dl/MM1TNL+(V1.2)+ips.rar/file

I'll try to beat it sometime this week and let you know how the experience went!
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Aceearly1993

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Re: My untitled Megaman 1 hack
« Reply #34 on: July 08, 2021, 09:38:09 pm »
Hello! Congrats to your rapid progress! Though I found things which annoyed me a lot. Seems I can't make the large jump at near the start point of Zap man's stage. Looks like it's too far away for a regular jump, I tried to find the equalvent of magnetic beam and noticed its location but the block can't seem to be able to destroy with any weapon besides Zap man's which stage I can't move further due to the impossible jump.
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Timaeus

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Re: My untitled Megaman 1 hack
« Reply #35 on: July 08, 2021, 10:14:20 pm »
  If you mean the part after the first checkpoint that has spikes on the ceiling, just walk forward without jumping. But you are right, I could edit that part and put the ceiling up a little. If its not that part, please send me a screenshot of it.
« Last Edit: July 08, 2021, 10:54:41 pm by Timaeus »

Aceearly1993

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Re: My untitled Megaman 1 hack
« Reply #36 on: July 08, 2021, 11:37:57 pm »
  If you mean the part after the first checkpoint that has spikes on the ceiling, just walk forward without jumping. But you are right, I could edit that part and put the ceiling up a little. If its not that part, please send me a screenshot of it.
What I mean was at this part:
https://drive.google.com/file/d/1wjgnvLo-LiSH9VgyKloN98_bsAK4fQmP/view?usp=sharing

It's too long for a regular forward jump to reach that platform, and upward jump directly under the ladder is not enough for the height of walls
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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #37 on: July 08, 2021, 11:41:39 pm »
 You can make it if you jump from the pipe under him. Megaman can jump up to 3 blocks. Every jump in the game is possible without Magnet Beam.
« Last Edit: July 09, 2021, 12:06:50 am by Timaeus »

Aceearly1993

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Re: My untitled Megaman 1 hack
« Reply #38 on: July 09, 2021, 12:04:53 am »
Many many many thanks. God knows why I didn't figure that all out.
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And he can't find who caused this."

Supergamerguy

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Re: My untitled Megaman 1 hack
« Reply #39 on: July 09, 2021, 10:27:10 am »
  After around 9 months, I finally finished version 1.2 of Megaman 1 The New Lands, where everything has been revamped in some way or another. I want to share it here before uploading it on the site, to gather some feedback. Please enjoy and tell me what do you think about it. "Default" is the normal version, and "No Skid" is the same, but without the deceleration when you stop walking, like in MM3 and onward.

  Download: https://www.mediafire.com/file/653ljead3s6o8dl/MM1TNL+(V1.2)+ips.rar/file

Here on my thoughts on V1.2:
- Zap Man needs at least a few platforms and is too hard in the Wily Stages (too aggressive overall)
- Mega Man's special colors are gone, but I like no-helmet Mega Man all the same (even though he looks pretty weird on the Wily Boss screens with black backgrounds)
- Wily Stage 3 has unnecessary Spikes covering the walls at the beginning of the stage. They make jumps require pixel perfect platforming.
- The invisible water in Wily Stage 3 was frustrating, and led to needless deaths (only a small visual indicator popped up, and I thought it was a glitch).

- Two Sniper Joes seemed poorly placed IMO, one in Zap Man's stage and one in Wily Stage 2. These enemies guaranteed getting hit at least twice, as you had to jump up right into their fire to shoot them:



- This jump was not very fair (the one in the right corner, not where Mega Man is in the image), it felt like you had to jump at just the right height and put just the right amount of pressure on the jump button to avoid death:


- The new Yellow Devil fight was cool and a breath of fresh air for a Mega Man hack.
- The life bar changing colors on the Water Plant boss was a neat touch.


- After the hack has been out this long, it would be nice if we had a official robot master weakness chart. I tried putting one together during my playthrough:
Hunt Man - Dyna Man's weapon
Zap Man - Tint Man's Weapon
Dyna Man - Hunt Man's Weapon
Pyro Man - Hunt Man's Weapon
Tint Man - Pyro Man's Weapon
Cave Man - Dyna Man's Weapon



All that being said, I still had lots of fun, and I think this version is much better than the last one (especially Wily Stage 3). Thank you for putting in the effort to improve it, Timaeus!



P.S. - If you can find someone who could make custom cover art for The New Lands, that would be incredible. It would really help finalize all the work you've done and convince others that this is a project worth checking out.
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future