First-and-foremost, thank you for your reply! It's a little disappointing to hear that there's no way to try and do what I'm attempting, but I guess that's just how things go, sometimes. I got the idea from similar Game Genie codes for Super Mario Bros. 3
and, for some reason, thought I might be able to do something like that for the first game. Of course, as soon as I realized that Mario's "Super" status and his "hit counter" used two entirely separate values, I probably should have known better, ha hah.
But, I have to tell you… I'm not trying to learn Game Genie codes for any "useful" reason, and I'm certainly not trying to learn anything Assembly-related. Actually, this is only my second
encounter with it -- the first being the info DarkSamus993 offered up for our Mega Man 7
ROM hack. I could
learn Assembly, probably, but I don't really have the same burning desire that a lot of folks in the community have, when it comes to game modification. In short: I'm a casual modder. Which is why that somewhat-outdated guide that I referenced was so handy for me. (The way I commented those values is actually how he
did it, for me!)
In regard to Game Genie, I mean… you can do much
cooler stuff by just locking/freezing RAM values (like starting-and-staying as Super Fiery Mario). I've done quite a lot of that on a wide range of emulated consoles and found some pretty interesting stuff by doing so. For example, I was pretty pleased when I found out you could play as True Akuma in Street Fighter Alpha 2, for the Super NES, via value freezing. I'm sure I wasn't the first to find that, though.
But, really? I'm just fiddling around and trying to make a unique Game Genie code for someone else, since they occasionally do videos where they try codes for Super Mario Bros.
Is it a waste of time? Sure is. But, it's my
time to waste!
Anyway, I appreciate you clearing up the mystery I laid out, your suggestions, and your confidence in me. Thank you. But, I think I'll just stick to "tinkering," for now.… how is writing down where and when a specific event executes useless, though? Especially if it only fires off the one time, on-boot? Ah, well…