Geki, Retsu, Lee, Joe and Mike.....100% at last!

Started by sil3nt_j, July 17, 2019, 04:05:11 PM

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sil3nt_j

Edit

4/29

I'm out people. Thanks to those who enjoyed the sprites and hacks. It's been fun. Stay in touch.

Heaven Piercing Man

Someone tell the AVGN we might be close to finally have "Street Fighter: The Good Edition"

Vanya

Those are fantastic!!
Having an Alpha version of street fighter 1 has been a pipe dream of mine for years.
I know there are some MUGEN projects that remake SF1, but they use the original graphics.
Damn! I wish I know how to use MUGEN right now.

gadesx

There is a Street Fighter One using Mugen, with these sprites can change a lot.

seraph


Rodimus Primal

Quote from: Vanya on July 18, 2019, 04:03:59 AM
Those are fantastic!!
Having an Alpha version of street fighter 1 has been a pipe dream of mine for years.
I know there are some MUGEN projects that remake SF1, but they use the original graphics.
Damn! I wish I know how to use MUGEN right now.

Maybe an update to that MUGEN project with the Alpha sprites as alternate costumes would be pretty cool to do.

Vanya

I guess that begs the question if MUGEN games can be edited or if you need the project files.


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crazyrexz

i love the new style, this wll be good for new remake sf 1, along with updated movelist, stage layout, and add super combos at least one or two, then it will be hit !

sil3nt_j


Heaven Piercing Man

Damn me for being a "kinda" purist, but I think SF1 The Good Edition shouldn't have supers... yet I know if Capcom EVER did a SF1 remake, they would add supers.

sil3nt_j

Honestly, I don't think it really matters if they have supers or not. I would be okay with either. I think if they don't have them though, that their specials should do more damage or they could have V-ism mode or something.

Vanya

On the subject of supers, they should be optional.
On the subject of new moves...

Lee should take some queues from Yun and Yang since they are his vrandkids or something.

Mike should definitely be similar to Balrog/Boxer.

And Retsu shouldn't have any specials as per his lore.

What I would do with Retsu is expand his command attacks so that be has a different normal for every direction you can press.
Every button on the ground and while crouching would have a different move for forward, neutral, and back.
Every button in the air would have a different move for up, neutral, down.
Of course some would be semi-specials like Dhalsim's drill moves or Ryu's overhead punch.
Hell come to think of it if you really want him to have command moves they could be like Ken's special kick moves in Super Turbo.


sil3nt_j


Vanya

Those mocks look great!!

I'm not suggesting that the characters take moves from other characters directly, but moreso that they suggest a relation to those other characters and maybe show a sort of progression in fighting style.

Consider that some of these characters already have established lore and maybe take that into consideration.

As for Retsu having every command normal possible, its a combination of his lore and tge idea that it hasn't ever really been done to that extreme before so he would be very unique especially if you give him a v-ism/custom combo type of super.
Hell, that would make him even more unique for being the only character with a super, but no specials.
It would be kinda like how Sean doesn't have a normal hadouken, but he does have a super one.
That basically all my thoughts on the whole thing with Retsu.

sil3nt_j


ultimaweapon

Those do look great. As far as styles, this is what i think.

Mike - A balance between Balrog and Dudley styles

Lee - Goro Daimon would be a good style for him

Retsu - Similar to Lei Fei from Virtua Fighter 4 or Takuma from King Of Fighters

Geki - Similar to Kage from Virtua Fighter 4 or Hanzo from World Heroes 2 Perfect

Joe - A balance between Ralph and Clark from King Of Fighters
Trust in the Heart of the Cards

sil3nt_j

Quote from: ultimaweapon on August 05, 2019, 12:33:21 PM
Those do look great. As far as styles, this is what i think.

Mike - A balance between Balrog and Dudley styles

Lee - Goro Daimon would be a good style for him

Retsu - Similar to Lei Fei from Virtua Fighter 4 or Takuma from King Of Fighters

Geki - Similar to Kage from Virtua Fighter 4 or Hanzo from World Heroes 2 Perfect

Joe - A balance between Ralph and Clark from King Of Fighters

Nice, here's what I was thinking:

Mike - A cross between Balrog and Yamazaki. Yamazaki's serpent slashes with Balrog's dashing punches and a move like Cody's where he can lean out of the way. A more toe to toe version of Balrog.
Lee - A crazy drunk character who likes to jump and roll around. He has a dashing punch like Terry Bogard and a flying kick like Kim Dragon from World Heroe's. He can also do a rolling punch as a counter move and a move like the one Gambit has where he can bounce off walls.
Retsu - A counter based character with no projectiles or shotokan type moves. He has defensive counters for strikes and a rush punch like Gouken's to counter projectiles. He should NOT have any fire balls or hurricane kicks or dragon punches. We have too many of those already.
Geki - Strider's punches and Guy's kicks. He can also teleport and throw stars, sort of like Rolento's stinger move and he has a grapple move and a move where he can rush forward and do a jumping kick.
Joe - Sort of like Dee Jay but with no projectile.

But I want to try and make them their own character. I really don't want Retsu to be another shotokan or Lee to be a head swap of Gen and/or Yun/Yang.