OK, so, first...
Hello, new poster here.
I had an idea for FF2us to move the armour data lower down the item list (replacing the bomb fragment, silver hourglass and all the other battle items that no one uses) to allow for more room for weapons and armour.
So far, using the features option in FF4kster I managed to get the game to equip helmets in the shield slot and not recognize shields as armour - but I can't get it to equip armour in the weapon slot or affect attack power, or equip items as armour and affect defensive stats.
Obviously I'm missing something. Is there a byte that maps how far down the item list the weapons/armour are?
Looking beyond that, would it be possible to point to animations or would the extra weapons (if possible) basically be powerful bare hands?
You won't be able to increase the amount of items in the game that are equipment. There are several tables in the ROM that refer to who can equip, stat bonuses... All that other stuff that equipment does. Unfortunately, most of those tables are exactly
as long as they need to be to accommodate the amount of equippable items that exist in the vanilla version of the game.
Also, if it is possible to turn armor into weapons, the way to do it hasn't been fully uncovered as yet. You can make FF4kster act like it's doing these things in the features menu, but it won't be able to actually make that happen. I think it is actually possible to turn armor into weapons, we just haven't zeroed in on all the changes that need to be made to do so yet.
My other big hack idea was to rework the shadow party to create a party selection system similar to in FFIVa. After some searching I discovered someone already did that, but unfortunately the website is down and Wayback machine didn't save the link to the .ips patches.
Does anyone have Shadow Mod.7z (58.46 kB) and UO-Shadow Fix.ips (0.16 kB)?
I heard that guy who made those patches is a real dick.
I probably have them... Somewhere. They're very hacky, though. Took me an entire summer to make that, and it's not my best work. I started trying to make a version 2 at one point, but I tabled it in favor of other, more rewarding pursuits. Anyway, if I can find the shadow mod patch, I will link it here for you if you want to play around with it.
...or any of the other lost patches from slickproductions for that matter?
So much valuable stuff seemingly lost forever...
I have most of the patches I made that I posted there, but the best stuff I actually published on RHDN.
Also, anyone know anything about making the crystal usable by jobs other than the Paladin? I managed to get rid of the "everyone dies" part of the Zeromus sequence, but trying to move the Crystal to another slot and changing it's reference in the features menu did not do anything.
Huh... Never looked into it. I'll keep it in mind and let you know if I ever get to it and figure that out.