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Author Topic: Final Fantasy Tactics Dissidia 013 (Tredecim)  (Read 2997 times)


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Final Fantasy Tactics Dissidia 013 (Tredecim)
« on: August 19, 2019, 01:07:51 pm »

PSX Final Fantasy Tactics Dissidia 013 (Tredecim)
Version 1.0
Download Patch
This FF Tactics PSX hack was my first undertaking where I wanted to add in as much new stuff as I could manage which turned into adding characters from different
Final Fantasies. The characters included were based on what sprites were available so I really had to look hard into what characters could be added easily
and which could not. Adding characters from other FF's and their unique skills was something I really enjoyed and this became Dissidia 013.

I wanted to make a really cool character based hack that utilized as many of their skills from their own games as possible. As such, this hack is not overly
difficult and may be even easier with some of the character's new abilities. However, I worked really hard to balance the characters to make them all unique
and provide a fun alternative to the main gameplay of FF Tactics. Each character has a new job that reflects their play style in their own individual game, and
I was surprised to see how easily most of the characters fit with the tactics play style. Squall for instance goes form a Cadet, to a SeeD, to a Griever. Lightning,
meanwhile is a Sanctum Knight as her guest, and a Knight of Etro when you gain her in your party.

In addition to the new skills and abilities, new weapons have been added as well. Squall and Lightning have their specific Gunblades, that now replace Knight Swords.
Wakka and Tidus can equip Blitzballs, that attack in a circular pattern. Even Firion has skills that are determined by what weapon he has equipped. There are also
Rapiers and Whips as well, with their own unique traits.

This was my first Hack of FF Tactics and I went really deep into what could be done. I never intended to share it but I decided why not, so let me know what you think. This is for the PSX patch and can be applied with


The main character is now Squall, since his character seemed to fit with Ramza the best. He can only equip Gunblades but he receives several throughout the game.
Squall has a unique ability to disrupt charging enemies with the Trigger skill. Alicia and Radd have been replaced by Celes and Locke respectively. I wanted to
replace Lavian with another character as well but the game does not seem to handle changing all three of the generic sprites. Similar to Squall, most of the main
guest allies you receive are replaced with others from across the Final Fantasy pantheon.

---Ramza > Squall
Squall replaces Ramza as the main character here since I wanted a relatively young character to take Ramza's place. This relates to the replacement
of Gafgarion with Seifer to complete the pairing of FF8 rival characters. Squall can equip Knight Swords which have been changed to Gunblades that
add +1 to attack range plus may Rend a piece of Equipment.

Squall's main ability with the Gunblade are his Trigger attack that allows him to disrupt a Charging enemy and cancel their attack. His Skill set is
Renzokuken that will expand as the story grows, with Lionheart being his final ability that can be learned, taking the place of Ultima. Squall's three
jobs are now Cadet, SeeD, and Griever. Each allows for a new tier of Renzokuken abilities in addition to his Trigger Ability. In addition to this,
he now has the inherent special ability JP Boost.

-Renzokuken (Complete)
Rough Divide
Fated Circle
Blasting Zone

Skills - Trigger cancels Charging and Defending for 5MP. Rough Divide has 3Range and 2 CT for 3MP and causes Darkness. Fated Circle is a 3Range area effect around
Squall with 2CT for 8MP. Blasting Zone is a 5Range linear attack with 3CT for 15MP. Lionheart has a 3Range, 1Area for 3CT for 20MP that causes Silence.

Seifer replaces Gafgarion as the Fell Knight job class. Seifer equips Gunblades but his starting weapon is the Hyperion Gunblade which can be stolen to be
used by Squall. The Fell Knight job utilizes Fire Cross that has skills related to fire and give slight variation to Gafgarions initially sparse moveset.

-Fire Cross
No Mercy

Skills -

---Agrias > Lightning
Lightning now replaces Agrias as the main magical swordsman. Her first Job is the Sanctum Knight and the second is the Etro Knight for the second half
of the story. She also is able to equip Gunblades, with her standard Gunblade being the Blazefire Saber and her upgraded weapon being the Blazefire Saber 2.0.

Her Job allows for her to inherently Absorb MP and makes her immune to Lightning attacks as well. Her skillset is called Paradigm Shift and allows for
Thunder abilities and a summon, as well as her special ability Army of One.

-Paradigm Shift
Thundara Strike
Arsenal of One
Army of One

---Orran > Wakka
Wakka replaces Orran and is one of the starting units along with Lulu. He can equip Blitzballs only which take the place of Bags. The Blitzballs attack
in the same way as Instruments though. Wakka's initial ball is the Official Ball.

Wakka's Job is Team Captain that has an inerent HP Boost. His Skillset is called Slots that deal various forms of Status effects and delays to the entire
field minus your own units.

Silence Buster
Dark Buster
Delay Buster
Magic Reels
Attack Reels
Status Reels

---Mustadio > Tidus
Tidus is very similar to Wakka in that he can use Blitzballs as his main weapon but he but he can also equip regular swords similar to his character in FFX.
Overdrive emphasizes speed and support with Haste and Cheer. Quick Hit and Jecht Shot are used to affect the CT of other units. Tidus also absorbs Water as
the Striker Job Class.

Quick Hit
Jecht Shot
Spiral Cut
Energy Rain
Blitz Ace

---Beowulf > Auron

Armor Break
Power Break
Shooting Star
Dragon Fang
Banishing Blade

Valmafra > Lulu
Black Witch

-Witch Magicks

---Orlandeau > Hero of Light
Hero of Light

-Master Blade
Speed Break
Mental Break
Magic Break
Aura of Light
Shield of Light
Day Flash

---Reis > Cecil
Cecil replaces Reis as the Dark Knight initially, which replaces the Holy Dragon unit. Getting Cecil to complete the Reis sidequest changes Cecil into the Paladin,
which replaces the Dragonkin unit. As the Dark Knight Class, Cecil uses his Darkside techniques that are similar to the generic Dark Knight attacks only boosted.
After Cecil becomes a Paladin, the Darkside skill changes to Chivalry that are used to buff and heal allies.

Recover Ally
Augment Ally
Encourage Ally
Sacred Cross

Dark Knight
Soul Eater
Dark Cannon
Abyssal Blade

--Alicia > Celes
Rune Knight
Blizzard Blade
Spinning Edge

--Radd > Locke
-Thief Skills
Mirage Dive

---Rapha > Terra
Terra replaces Rapha as the Esperkin, which is a versatile magic based unit, with both Non-Charge and Arcane Strength inherent. Like Celes, her main weapon is the
Rapier, which has replaced the Flail. She can also equip the Rod as well. Her Trance Skills Mimic, Celes's as well, with Fire and Fira Edge being her elemental attacks.
Silenstrike and Riot Blade are her high tier attacks and her summon is Maduin which replaces Cyclops.

Esperkin/High Summoner
Fira Edge
Riot Blade

---Marach > Zidane
Zidane replaces Marach and is one of the faster characters. He has inherent Dual Wield for his Knife equips. Zidane is also immune to Disable.
The Tantalus Thief utilizes his Dyne Skills in a similar way to Marach's original Nether attacks. However, most of them offer an enhancement
or elemental affinity.

Tantalus Thief
Free Energy
Tidal Flame
Scoop Art
Shift Break
Meo Twister
Grand Lethal

---Meliadoul > Firion
Firion in the most versatile character that replaces Meliadoul. He can equip most of the main weapons except for the Rod, Staff, Pole. Firion is
also unique in that his skills as the Rebel Martyr are dependant on which weapon is equipped. Rope Knife is only usable with a Knife equipped, as well as the
Axe, Lance and Arrow skills. The Wild Rose skillset also has the summon Silf and his ulitimate move the Lord of Arms.

Firion is also immune to Charm, Sleep and Darkness.

Rebel Martyr
-Wild Rose
Wind Thrust
Rope Knife
Reel Axe
Lance Rush
Straight Arrow
Lord of Arms

The Job system has been completely revamped, with almost every job getting some kind of change unique to Dissidia 013.

Job Requirements have been changed to distinguish physical or magical jobs even more than the Vanilla. Base Jobs are the
Fighter, Chemist and Adventurer. Fighter classes follow a physcial job path, while the Chemist follows the magical. Adventurer
is similar to the Thief job and is necessary to get up to the Fusilier and Ninja classes.

Primary Physical jobs will require a Primary Magic job to gain access to the Hybrid Jobs. An Example of this is that the Knight will require
the Black Mage job at LVl 2 to become the Mystic Knight. Similarly, the Primary Job combinations will yield Elementalist
and Samurai Jobs.

The Dragoon and Blue Mage classes will be unlocked by getting to level two with all of either the
Physical Primary Jobs or the Magical Primary Jobs. These are considered the Secondary Jobs. TO get to the Elite Magical jobs, one needs to get to Lvl 2 with all Primary Magic classes and also level 3 with a specific mage class. For example Lvl 3 Black Mage will acquire the Summoner class, Lvl 3 Red Mage will acquire the Oracle Class and Lvl 3 Green Mage will yield the Sorceress class.

Base Jobs
-Fighter - Unlocks> Knight, Hunter and Monk at Lvl 2.
-Chemist - Unlocks> Red, Black and Green Mage at Lvl 2.

Primary Jobs (Physical)

Secondary Jobs (Physical)
Dragoon = Knight Lvl 2, Hunter Lvl 2, Monk Lvl 2
Fusilier = Knight Lvl 2 + Hunter Lvl 2 + Monk Lvl 2 + Adventurer Lvl 3

Elite Jobs (Hybrid)
Mystic Knight = Knight Lvl 2 + Black Mage Lvl 2
Elementalist = Monk Lvl 2 + Green Mage Lvl 2
Samurai = Hunter Lvl 2 + Red Mage Lvl 2

Primary Jobs (Magical)
-Red Mage
-Black Mage
-Green Mage

Secondary Jobs (Magical)
Blue Mage = Red Mage Lvl 2 + Black Mage Lvl 2 + Green Mage at Lvl 2.
Ninja = Red Mage Lvl 2 + Black Mage Lvl 2 + Green Mage Lvl 2 + Adventurer Lvl 3

Elite Jobs (Magical)
Summoner = Red Mage Lvl 2, Black Mage Lvl 3, Green Mage Lvl 2
Oracle = Red Mage Lvl 3, Black Mage Lvl 2, Green Mage Lvl 2
Sorceress = Red Mage Lvl 2, Black Mage Lvl 2, Green Mage Lvl 3

Download Patch

Download Log File

August 22, 2019, 01:45:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alot of people on another forum were having difficulty applying this patch and I was trying to figure out why. After some research I have come to the decision that this patch is dead in the water. I apologize if anyone tried it and cannot get it to work but it really does work on ePSXe if nothing else. After some research in Hacktics, it seems that it could even be the ISO that I used is not exactly what most people find on the internet. It is a disc image file and the new one I found is a .BIN. I am not even sure where I got it from since it was so long ago. The file I originally used was titled FF Tactics and the new one I found was named Final Fantasy Tactics.bin.

I was going to attempt to reinsert the sprites into the new .bin and it came up that it needed restructuring. This did not come up before so I figured that could be relevant to the issue. After looking on Hacktics it just seemed like way to much to redo since it now said that I have to first restructure, then hex edit the ISO to increase the byte size, then compare the two ISO's with  PPF Studio and it just all seemed like too much, on top of me reinserting the unit.bin and faces.bin sprites as well.

I don't have the time to completely remake the hack so this was the best I could do. Again, sorry about the issues, I did not realize it would be so difficult to actually get the patch going for other people. If I need to delete this thread let me know.
« Last Edit: August 22, 2019, 01:45:54 pm by djroomba »


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Re: Final Fantasy Tactics Dissidia 013 (Tredecim)
« Reply #1 on: August 22, 2019, 03:32:41 pm »
I ran into this issue with my Final Fantasy Tactics: War of the Lions patch (I have actually rebuilt this ISO two or three times), and then again when I did Final Fantasy VI: Divergent Paths. I think that every romhacker has to rebuild a rom from scratch at some point because of patching compatibility issues. It SUCKS (big time), but trust me, you are going to feel a lot better about yourself on the other side of it. For FFT in particular, you can save out the FFTPatcher file and the FFTactext file, and the only remaining changes are graphical.


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Re: Final Fantasy Tactics Dissidia 013 (Tredecim)
« Reply #2 on: August 22, 2019, 06:11:48 pm »
Thanks, I appreciate that. That's good to know because I was just about to upload my War of the Lions patch called the Zodiac age but I am no longer confident it will play consistently. It adds all the ff12 characters and a bunch of new abilitelies related to the zodiac. I'm going to hold off on that for now.

Yea I do still have all of the patcher and text files for this one too, plus all the sprites and such. I thought it was just a matter of reinputting the sprites into a new .BIN but shishi came up with a dialog to restructure. I dont know if I should or shouldnt but just looking into that a little, showed a bunch of other steps that I currently can't look into and fiddle with right now. Maybe I can do it soon.


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Re: Final Fantasy Tactics Dissidia 013 (Tredecim)
« Reply #3 on: August 22, 2019, 11:43:16 pm »
Is this the final patch?


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Re: Final Fantasy Tactics Dissidia 013 (Tredecim)
« Reply #4 on: August 23, 2019, 10:45:41 am »
Well, it is in that i will not be making any updates to it for now. Alot of people have not been able to apply it on their ISO and so I have come to consider that it doesnt really work.

I made the patch using an ISO I found titled FF Tactics which is a disk image file. The patch works well with it. Unfortunately,  I believe most people can only find an ISO titled Final Fantasy Tactics.bin. The patch does not seem to work with it at all.


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Re: Final Fantasy Tactics Dissidia 013 (Tredecim)
« Reply #5 on: August 31, 2019, 10:37:51 pm »
This looks amazing ! Keep up the great work! Please dont give up! Id LOVE ta check out this when it's at 100%  8)