I've run into that problem a couple times before. It seems to only happen when a player character's name runs right up against the edge of the text box: for some reason the punctuation after their name isn't treated as being part of the same word, so the line break happens in the wrong place. I'm not sure if it's an error in the game's text-wrapping function, or if it's getting confused by the reduction in the width of the font, or something else. In the latest update I reworded that line so that the error no longer happens.
So I finished my playthrough the other day... still taking a little time for it to sink in, I guess. After having worked on it for so long, it seems a little strange for it to be 'over'. There's still some things left to do; I spotted a few more lines that could stand to be reworded or reformatted, and I still need to finish making notes for the annotated script. I've already fixed some more mistranslations, most of which were hiding in the alternate ending dialog that happens if you defeat Kefka without getting all your characters back together, and I'll be checking again to try to find any others I don't yet know about. So there will be at least one more update in the near future, and then later I can possibly look into making a version with alternate character names or whatever else along those lines.
Since this was only the second time I've played FF6 all the way through, in an odd way it was at once both familiar and unfamiliar. Some general thoughts:
- The game definitely deserves the praise it gets. From the great story to the engaging gameplay and fantastic music, the level of creativity on display here is very impressive. It's easy to see why it's as popular and enduring as it is.
- The story is more engaging when the dialog is accurately translated. I felt more connection to the characters and their situation when I knew what they were really meant to be saying. With the confusing and inaccurate lines eliminated and replaced with correct information, it was much easier to understand what was happening, both in the larger details of the plot and in the subtleties of how the characters speak to each other, and how this matches up seamlessly with their onscreen animations.
- Despite the numerous and sometimes severe translation errors of the SNES version, some of the writing from that version did actually help make things better, so I was glad to be able to keep some of its ideas when they didn't have negative effects on anything else that was happening.
- The story does become less immersive in the second half, due to there being little plot to speak of beyond finding everyone. It's a bit harder to stay interested in what's happening at that point, and the sheer length of it can be almost fatiguing at times, but finally being able to pulverize Kefka's sorry behind makes it all worth it in the end.
- The difficulty curve could stand to be rebalanced a bit, in order to tone down overpowered abilities and equipment combinations. I made it more challenging for myself by staying at a lower level throughout, and deliberately avoided using things like Ultima as much as I could, but it would be better if you didn't have to go out of your way to do that.
- The visual style of FF6 really benefits from something that can at least approximate the CRT look. Rough pixelated edges do the graphics no favors, but seeing them the way the game designers did at the time makes it clear what they were going for.
- It's hard to imagine how there could ever be a sequel. With magic ceasing to exist completely, and the world still being in a mostly-ruined state at the end, I don't know what else there would be that could sustain a whole game's worth of plot. Almost certainly for the best to simply leave it there and not try to revisit it. That said, I do wish the ending cutscenes had given some idea what the characters were going to do with themselves afterwards, as FF4 and FF5 did. The scenes of them escaping from the collapsing tower were cute, but this probably would have been a bit more satisfying. Ah well.
So... yeah. Those are my somewhat disordered thoughts after completing it. A somewhat imperfect, but nonetheless extraordinary game, lots of fun to play, and a real pleasure for me to work on. For anyone who plays this version, I hope you'll have as good as time with it as I did.