I've made two more updates as additional minor issues became apparent while playing. The pointers for a few of Strago's Lore descriptions seemed to have been set incorrectly, causing their text in the menu to appear glitchy. I also found a problem in the script for the scene where Edgar and Relm first meet. After he asks how old she is, she is supposed to say, "You're weird. I'm going on ahead," and then leave. But since I inadvertently typed this part into the wrong caption, she then incorrectly said another unrelated line after this, causing the flow of the dialog to be a bit messed up.
After figuring out which caption her response was actually meant to be in, I went back and replayed that section again to make sure the dialog happened in the right order, and it did. So anyone who is currently playing this will need to obtain version 1.2.3 in order to see this conversation happen the way it's supposed to.
I didn't mention this before, but in v1.2 I decided to change Bushido back to SwdTech. There were two reasons for this: the first is that in real life "Bushido" actually referred to a samurai code of conduct, not to a fighting style; and the second is that the Japanese term for Cyan's techniques is roughly something like "Deathblow Sword". With only seven letters available in the menu screen, SwdTech is at least somewhat closer to this, if not exact. When new attacks are learned at level up, I changed the somewhat vague "Mastered a new technique" message to say, "Mastered a new SwordTech!"
Currently I'm almost ready to go to the Enchanted Continent, as the Japanese version names it, although since that's one of the toughest parts of the game I'm not sure if my characters are leveled up enough for it. I've done little in the way of grinding because I find that kind of tedious, and its end result is almost always to make things too easy, but we'll see. I'll be on the lookout for anything else that needs fixing, but of course I live in hope that there won't be anything urgent.