I've made a new patch, which I'm calling v0.99b. It can be found here: https://www.mediafire.com/file/thpj3wvcykem8ba/FF6_hh_script_v0.99b.zip/file
This incorporates all the script improvements I made earlier, as well as changing 'cleavage' to 'assets'. That seemed to be a popular choice.
The reason it isn't called v1.0 is because I've been giving more consideration to the idea of making this a separate project and not an addendum. Apparently I hadn't read the submission guidelines closely enough before, or I'd have known it couldn't be based directly on the unmodified game; but the more I thought about it, the less I liked the extra complication that involves.
Another reason why that might be better is that I'd wanted to incorporate additional bug fixes beyond those found in Woolsey Uncensored, most notably the Vanish/Doom fix; but every time I tried to do this, it ended up creating visual glitches in the text box. The errors were small, but noticeable and repeatable, so clearly there is some sort of conflict happening. But going back to the original game and starting over is less likely to result in errors than working from a file that has already been extensively modified.
Now that I've figured out what needs to be done to achieve this, it shouldn't take long to get it up and running. In the meantime, the version I posted is fully playable and should satisfy everyone who wants to get going with this script right away.
I'm glad to hear the names for the Dream Brothers meet with approval. In the Japanese version their names are the French, Italian, and Spanish words for 'dream', but I would imagine those probably sound more exotic to Japanese people than they do in the west. So my first thought was to simply change them to 'dream' in some other languages, but I couldn't find many that I actually liked the sound of. The only one that really did sound good was "oneiro", and once I remembered that Oneiros was a Greek god of dreams, it didn't take too long to find the names of Morpheus, Phobetor, and Phantasos in association with that.
It works on several levels: they are three brothers; they have power over human dreams; and their names are mythological/literary in origin, which the Final Fantasy series has repeatedly drawn from in naming its characters. It even works on a visual level: Phobetor is the bringer of nightmares, so I made him the scariest-looking one (Curly in the original release); Morpheus is the most human, so he's the most normal of the three (Larry); and Phantasos is the most surreal, so he's the one whose design is a bit out there (Moe).
I remember finding it funny that they were Three Dream Stooges the first time I played it, but obviously that's not what they were originally. It's another case where I wasn't sure I wanted to change it at first, but came around to it once I'd figured out how to do it in an interesting way.