11 March 2016 - Forum Rules
Started by 8.bit.fan, November 15, 2018, 03:12:31 AM
Quote from: Grimoire LD on May 12, 2019, 05:01:25 AMBy all appearances, that seems to be the case. With weirdness like this it makes it easy to tell how the critical hit kill equipment theory came into being. People had thought it was a flaw in an unset bit, it turns out it was a flaw with the auto-battle system and the end-of-battle sequence. Much of the final team will lose their ability to use Critical Hits due to this bug.It appears to be 202D and 202E which is then carried out of battle back to 2D and 2E and set as 00 from thereon out. This page has the amount http://x11.s11.xrea.com/ff4chrparam.txt it's the second to last value on every line. Of note is that whenever you equip a weapon you double your chance to crit per hit, and when you equip two weapons you quadruple the chance. The reason the glitch destroys all of that is because 0 x 2 or 4 is still 0.
Quote from: Gedankenschild on May 29, 2019, 11:28:57 AMNice!I just now realized the "Item fix" patch also contains a fix for the critical hit bug. Though I'm not sure what exactly it fixes and how... That page says it has last been updated in 2010. I can't believe all of this stuff has been sitting there for so long and pretty much no one over here learned about it until now...
Quote from: Giud on May 30, 2019, 01:22:31 PMThank God for Google Translate,though I've been looking at that FFIV Advance analyzer and it has a lot of useful data, but it doesn't have the event data offsets which I desperately need
Quote from: chillyfeez on May 30, 2019, 10:39:48 PMThat must be documented somewhere. I don't really know ffiva like I do the SNES version, but I'm pretty sure there are people out there who have messed around with it...
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