News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: [Graphics/Technical] Help creating tile maps and exporting to binary files..  (Read 379 times)

Pyron

  • Jr. Member
  • **
  • Posts: 7
    • View Profile
Guys i need help,

I'm very tired to do everything by hand pixel by pixel so i tried to follow a tool to help me,
so i took a ryu artwork and create a pixel art version of it using 16 colors of md pallete,
now i need transform it on tiles and in a bynary file to make my life easier, opening it on grafic editor to insert on the game
with RGT i created a tile map, removed duplicates but i don't know how export it in a format that i can use..
just anotther image..

What i'm doing worng? Is not possible export it to binary file with tiles information to use in the game?
I look on documentation but i didn't find an answer


jackic

  • Jr. Member
  • **
  • Posts: 24
    • View Profile
Tile Layer Pro can import a bmp file into any existing rom/file you fetch it, maybe you could export your image as a bmp and try importing it it that's what you need.



You might need to alter the palette afterwards. Sorry if this is not what you are actually after.

Pyron

  • Jr. Member
  • **
  • Posts: 7
    • View Profile
Thanks to reply Jackic,

But i already disconver one solution, the old program called "ImaGenesis" can load an image and export as tiles to a binary file
so you can manipulate the entire art as 8x8 tiles.

Usually i draw it tile by tile, with this i just need optmize the art work into the rom.
I have hope that's can help others in future, thank you.