- The Final Fantasy Tactics Complete one sounds good, though it doesn't seem like it addresses my biggest gripe with the game: the crippling way the game levels up enemy monsters to your highest-level character, which defeats the purpose of grinding for XP or JP.
(I kinda want a hack where XP is tossed out the window and enemies are rebalanced, actually… kind of like Chrono Trigger Level Zero.)
This patch fixes that in a different way: "Random" encounters no longer occur randomly. Instead, they occur only when you deliberately trigger them by intentionally moving directly to the location where they occur (you can move over them safely.)
That removes the frustration you're talking about (you can ignore random encounters entirely if you want, and will never be forced into one) while giving you the option to have a leveled encounter when you choose to do so. Of course, story encounters are still not leveled.
Essentially, they now only exist as optional fights for grinding / practice / poaching / fun. I don't think there's a problem with them being leveled for that purpose. The real issue with the original game was that it forced you into them, making them frustrating when they were constantly leveled to the point of difficulty.