Okay, this thread is starting to get out of hand in my absence, so I'd better come in and deal with all the questions and whatnot.
Don't forget to include the shadows to the letters like in the original Japanese.
I tried, with this font it doesn't look all that good.
So stage 6 will be called "A song of ice" and stage 10 will be called "And fire"?
The CONTINUE WHICH FILE? text doesn't flow very well in English. Most games would use something like: SELECT A FILE
Two things: I don't really see a problem with 'Continue which file', but also, I thought about 'select a file', but the previous menu is "start, continue, delete", so given the original game had distinct titles for them, I thought it made sense to keep that. Plus you might have clicked 'delete' by mistake and 'select a file' wouldn't give you the sense that you're actually going to delete the file: you might think you're continuing your hard-fought game.
Would it be possible to do something a little beefier like this with that blue header text?
Possibly. I'm rather lazy with fonts and just like to go with whatever I have to hand. I recycled the main font that I found on the Uzebox wiki (assuming it's public domain), despite it not looking so 'beefy'. Frankly, I've spent HOURS of the last week inserting the new titles in - finding the original graphics in the ROM, pasting in the necessary letters, tweaking the insertion so they go in the right place, amending the tile positions in VRAM, compressing that BY HAND to replace the tilemap in the ROM, and hoping that I didn't miss a byte somewhere so the whole thing crashes... so forgive me if I don't feel like throwing all that work away to replace it with a bigger font.
If there's a vote, I'd like to see these titles implemented!
There is no vote: my hacks are not democratic.
Sorry if anyone has a problem with what I'm doing here, but I really just want to get this thing done. I thought it would be a quick and easy translation because there's almost no text, and I was right that the translation part is so small I could do it in an hour... but having to do a dozen or so menu screens, all of them different, with compression that I have to recompress by hand... it's not difficult work per se, it's just time-intensive and laborious. And I'm getting a little tired of it, honestly.
Rest assured, it will be finished - after all this, I'd be a fool not to. All I have to do is finish those damn titles, get to work on the sprites for the levels, and somehow make a certificate that everyone will be satisfied with. Oh, and then port EVERYTHING to the Gold Cartridge. Cool.
I'd give you guys another screenshot, but there's not all that much to show at this point. Oh go on, just for you:
Now be off with you, I have titles to replace.