I'd like to use SM64 Editor to make a Super Metroid 64 hack. I'm starting by trying to import Samus from SSB64 into Super Mario 64 as the player character, but I'm having a ton of trouble understanding this. Maybe someone can explain to me in simpler terms?
I just cannot seem to figure out how to replace the Mario model in SM64 with the Samus model from SSB64. In SM64 Editor when I load the ROM it says it has to extend it, and when I click continue I get a Microsoft.NET Framework window telling me an "unhandled exception has occurred in your application". If I choose to not extend the ROM it tells me that the importer is disabled, however this time the Custom Import button is accessible whereas before it was grayed out. This is my first issue.
My other problem is that when I decided to try to do the model import regardless of the program telling me it's disabled, I loaded a clearmario.ppf to erase the Mario model, and when I ran the game that did work. But when I tried to change Mario's head to Samus's head a window popped up saying "Maximum model size exceeded. Try reducing the number of textures." This confuses me though, because if both the Mario model and the Samus model are from N64 games (that don't utilize the expansion pack), then how are there too many textures? Shouldn't that work? If I'm missing some information about this part please correct me so I can learn.