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Author Topic: [SMD] Rock n' Roll Racing Hack v15  (Read 11365 times)

Ti_

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« Last Edit: January 01, 2018, 04:10:00 am by Ti_ »

Ti_

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #1 on: December 30, 2013, 05:04:09 pm »
« Last Edit: January 01, 2018, 04:27:10 am by Ti_ »

Celice

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #2 on: December 31, 2013, 01:50:33 am »
Looks cool  ;) Really liked seeing one of the vikings on there as a selectable character.

Drakon

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #3 on: December 31, 2013, 09:36:16 am »
This looks awesome.  I'm glad there's people who care about this gem of a game.

Ti_

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #4 on: January 01, 2018, 04:05:00 am »
New v16_alpha12 is available!
See my youtube channel.

A lot of improvements of the previous version and more multiplayer modes similar to "Tournament Edition" hacks.
« Last Edit: January 01, 2018, 04:26:09 am by Ti_ »

Ti_

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #5 on: April 07, 2019, 04:49:14 pm »
New v16_beta is available!
See my youtube channel.

Fixes, additions, and blast processing!  :)

NiO

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #6 on: April 23, 2019, 05:22:06 am »
Keep the good work!

RyanfaeScotland

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #7 on: April 23, 2019, 05:15:10 pm »
This continues to be one of my favourite hacks out there. A lot of love went into this project!

PresidentLeever

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #8 on: April 23, 2019, 06:43:19 pm »
Nice work!
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

Ti_

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #9 on: January 01, 2020, 10:54:35 am »
Version 16 came out.
see my channel.


changelog from original:
Spoiler:
================================ Rock n' Roll Racing Hack V16. =====================================


MAIN:
+ Up to 6 cars in race instead of always 4.
+ Lots of new cars and weapons.
+ New upgrades for all cars (including original cars).
+ 208 new tracks.
+ New playable characters. May choose original bosses as your character. New stats +1 weapon +1 armor.
+ Six new planets.
+ Completely reworked AI.
+ More colours (closer to SNES).

+ Multiplayer (network, emulator only) for 3 (co-op) and PvP for 4/5/6 players.
+ May switch fullscreen/splitscreen when playing network multiplayer
+ New modes (NewGame):
  1+1AI,1+2AI,2+1AI (gameplay with AI-ally) - walkthrough.
  2 P.Duel (2-player one to one) - PvP.
  3 Player (network only) - walkthrough.
  4 players and more modes - network only modes - PvP.
+ 3 selectable languages: English + Russian + Portuguese.
+ New music(taken from Spiderman & Venom - Maximum Carnage).
+ MP3-music gameplay feature (SegaCD mode1) (Kega fusion or mednafen_doomday).

GRAPHICS:
+ More colours in race and in menu - closer to SNES.
+ Cars: better graphics (+gray tint), 3-framed wheels animation (as on SNES).
+ Planets' graphics improved - closer to SNES. It may snowing on NHO
+ A bunch of colours added for cars, yellow and red colours more similar to SNES.
+ Miniexplosion when hitting car with a projectile/mine (partially as on SNES).
+ Big and rotating planet in preview (as in SNES).
+ Improved main screen's graphics - more colors (closer to SNES).
+ Expanded(vaster field of view) splitcreen support "Mednafen_Doomday_Edition" **2 (look below).
+ Current planet's image in menu (as on SNES).
+ Advancing to new planet - rotating and scaling planet as on SNES (only with SEGA-CD).

SOUND:
+ Larry is played along with music with no interrupting
+ Extra Larry's replies (as on SNES).
+ "Mednafen_Doomday_Edition" проигрывание mp3 музыки - создать папку bgm в папке с ромом, и положить туда треки 1.mp3, 2.mp3 и т.д..

AI:
+ Completely new. 4 difficulty levels.
+ Precise shooting on enemies (tries not to hit allies).
+ Smart turns on road (depends on difficulty level).
+ Smart using mines, nitro, jumps etc.   
+ Can use jumps against shots. 
+ Can turn around and shoot enemies lagging behind.
+ Tries to go around mines.
+ Better understands where it must go.

IMPROVEMENTS:
+ Optimisation - smooth and stable fps (original game lags when a lot of objects on track or when track is scrolling).
+ When cars flies away over the border - respawning 1.5 times faster(scroll).
+ True replays when finishing the game(best races of player).
+ More precise lifebar(render) and 3 colors depending on %amount of HP.
+ Smooth and precise turn controls - as on SNES (can be turned off).
+ "UP" button wroks same as MODE(in race).
+ Double B no longer triggers jump/nitro(can be turned on choosing SNES B / SMD B).
+ Kills/deaths statistics.
+ In vs.mode divisions are switching every race (because in 'A' bots have other cars).
+ Able to select track in VS MODE.
+ When respawning on turn blocks - cars stands diagonally if very close to straight block (to avoid bumping into border).

FIXES:
+ No longer background breaks on high speed.
+ fixed projectile's direction when jumping and facing 'vertically down' (mirrored direction earlier(also in orginal)).
+ Passwords keep 999'000 money max. Excesses no longer lost after entering.
+ Fixed a bug with position's calculation after shortcutting last checkpoint.
+ Fixed bumping/ramming bug - 1st player always suffered more.
+ Fixed a bug with player's position when car has negative speed.
+ Fixed physics when fallling on springboard's edge - car was falling inth the pit.
+ Improved graphic construction  - blocks after empty blocks are now with stanchions. (earlier - cropped out sprites) (especially on new mojave, nho, inferno).
+ Fixed new mojave's grpahics (no more sand instead of stanchions).
+ Fixed mines' and oil's tiles not refreshing on screen's borders.
+ Fixed palette's refreshing - no more 'artifacts' on screen's borders(on a console).

MD-version bugs corrections:
+ Nitro as on SNES(adds speed).
+ Bogmire's background construction.
+ Calculation of the heights of bullets.
+ Grphical bug with cars' debris.
+ Corrected planets' pallettes in menu. Colours of heroes' planets now differ from bosses' planet colors (as on SNES).

BALANCE:
+ New objects for planets.
+ New pickup-able opject (power-up) on track - weapon charge.
+ When respawned - 2 second of invulnerability given.
+ Marauder/Dirt Devil's oil - now dissapears after affecting a car.
+ Heroes' +1 acceleration stat is more efficient.
+ Jumping/amortization upgrades - more efficient on high levels. Also gives partially stability against tosses when get hit by weapon.
+ Extra jump from air is possible now for cars with solid level of jumping(max height when possible to use extra jump depends on level of car's jumping, starting from 5, for example DD/Mara with jumping hero and  hydro twinpacks). Only one extra jump per usual jump is
+ track's width expanded a little - right and low border.
+ respawn(after being killed) is faster with every planet and also 2nd-6th places respawn even faster.
+ Different prices for different cars' upgrades. Depends on car.
+ K.os.skatterpack - when divided - 1 shard less.
+ Attack bonus given when ramming enemies.
+ Sundogs - damage is doubled if not in homing phase yet.
+ Walkthrough - team now has common points.
+ Battle Trak now has tracks upgrade(similar to tires upgrade effect).
+ Engine upgrades give some more acceleration.
+ Fixed catch-up influence when using nitro(except of hills).
+ If cars bumping into each other with same speed - no one takes damage
+ Projectiles do not go through when shooting very close to enemy.
+ Fixed bullet positioning on hills.
+ New secrets.

niuus

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Re: [SMD] Rock n' Roll Racing Hack v15
« Reply #10 on: January 01, 2020, 10:44:30 pm »
Version 16 came out.
see my channel.


changelog from original:
Spoiler:
================================ Rock n' Roll Racing Hack V16. =====================================


MAIN:
+ Up to 6 cars in race instead of always 4.
+ Lots of new cars and weapons.
+ New upgrades for all cars (including original cars).
+ 208 new tracks.
+ New playable characters. May choose original bosses as your character. New stats +1 weapon +1 armor.
+ Six new planets.
+ Completely reworked AI.
+ More colours (closer to SNES).

+ Multiplayer (network, emulator only) for 3 (co-op) and PvP for 4/5/6 players.
+ May switch fullscreen/splitscreen when playing network multiplayer
+ New modes (NewGame):
  1+1AI,1+2AI,2+1AI (gameplay with AI-ally) - walkthrough.
  2 P.Duel (2-player one to one) - PvP.
  3 Player (network only) - walkthrough.
  4 players and more modes - network only modes - PvP.
+ 3 selectable languages: English + Russian + Portuguese.
+ New music(taken from Spiderman & Venom - Maximum Carnage).
+ MP3-music gameplay feature (SegaCD mode1) (Kega fusion or mednafen_doomday).

GRAPHICS:
+ More colours in race and in menu - closer to SNES.
+ Cars: better graphics (+gray tint), 3-framed wheels animation (as on SNES).
+ Planets' graphics improved - closer to SNES. It may snowing on NHO
+ A bunch of colours added for cars, yellow and red colours more similar to SNES.
+ Miniexplosion when hitting car with a projectile/mine (partially as on SNES).
+ Big and rotating planet in preview (as in SNES).
+ Improved main screen's graphics - more colors (closer to SNES).
+ Expanded(vaster field of view) splitcreen support "Mednafen_Doomday_Edition" **2 (look below).
+ Current planet's image in menu (as on SNES).
+ Advancing to new planet - rotating and scaling planet as on SNES (only with SEGA-CD).

SOUND:
+ Larry is played along with music with no interrupting
+ Extra Larry's replies (as on SNES).
+ "Mednafen_Doomday_Edition" проигрывание mp3 музыки - создать папку bgm в папке с ромом, и положить туда треки 1.mp3, 2.mp3 и т.д..

AI:
+ Completely new. 4 difficulty levels.
+ Precise shooting on enemies (tries not to hit allies).
+ Smart turns on road (depends on difficulty level).
+ Smart using mines, nitro, jumps etc.   
+ Can use jumps against shots. 
+ Can turn around and shoot enemies lagging behind.
+ Tries to go around mines.
+ Better understands where it must go.

IMPROVEMENTS:
+ Optimisation - smooth and stable fps (original game lags when a lot of objects on track or when track is scrolling).
+ When cars flies away over the border - respawning 1.5 times faster(scroll).
+ True replays when finishing the game(best races of player).
+ More precise lifebar(render) and 3 colors depending on %amount of HP.
+ Smooth and precise turn controls - as on SNES (can be turned off).
+ "UP" button wroks same as MODE(in race).
+ Double B no longer triggers jump/nitro(can be turned on choosing SNES B / SMD B).
+ Kills/deaths statistics.
+ In vs.mode divisions are switching every race (because in 'A' bots have other cars).
+ Able to select track in VS MODE.
+ When respawning on turn blocks - cars stands diagonally if very close to straight block (to avoid bumping into border).

FIXES:
+ No longer background breaks on high speed.
+ fixed projectile's direction when jumping and facing 'vertically down' (mirrored direction earlier(also in orginal)).
+ Passwords keep 999'000 money max. Excesses no longer lost after entering.
+ Fixed a bug with position's calculation after shortcutting last checkpoint.
+ Fixed bumping/ramming bug - 1st player always suffered more.
+ Fixed a bug with player's position when car has negative speed.
+ Fixed physics when fallling on springboard's edge - car was falling inth the pit.
+ Improved graphic construction  - blocks after empty blocks are now with stanchions. (earlier - cropped out sprites) (especially on new mojave, nho, inferno).
+ Fixed new mojave's grpahics (no more sand instead of stanchions).
+ Fixed mines' and oil's tiles not refreshing on screen's borders.
+ Fixed palette's refreshing - no more 'artifacts' on screen's borders(on a console).

MD-version bugs corrections:
+ Nitro as on SNES(adds speed).
+ Bogmire's background construction.
+ Calculation of the heights of bullets.
+ Grphical bug with cars' debris.
+ Corrected planets' pallettes in menu. Colours of heroes' planets now differ from bosses' planet colors (as on SNES).

BALANCE:
+ New objects for planets.
+ New pickup-able opject (power-up) on track - weapon charge.
+ When respawned - 2 second of invulnerability given.
+ Marauder/Dirt Devil's oil - now dissapears after affecting a car.
+ Heroes' +1 acceleration stat is more efficient.
+ Jumping/amortization upgrades - more efficient on high levels. Also gives partially stability against tosses when get hit by weapon.
+ Extra jump from air is possible now for cars with solid level of jumping(max height when possible to use extra jump depends on level of car's jumping, starting from 5, for example DD/Mara with jumping hero and  hydro twinpacks). Only one extra jump per usual jump is
+ track's width expanded a little - right and low border.
+ respawn(after being killed) is faster with every planet and also 2nd-6th places respawn even faster.
+ Different prices for different cars' upgrades. Depends on car.
+ K.os.skatterpack - when divided - 1 shard less.
+ Attack bonus given when ramming enemies.
+ Sundogs - damage is doubled if not in homing phase yet.
+ Walkthrough - team now has common points.
+ Battle Trak now has tracks upgrade(similar to tires upgrade effect).
+ Engine upgrades give some more acceleration.
+ Fixed catch-up influence when using nitro(except of hills).
+ If cars bumping into each other with same speed - no one takes damage
+ Projectiles do not go through when shooting very close to enemy.
+ Fixed bullet positioning on hills.
+ New secrets.
Nice! Downloading now.