.. the boss is kicking my ass..
The text intro has a few problems (grammar, mostly)..
.. Does the game's font even have a comma character? ..
- The bosses have double the health as in the Original but should not be a problem if the player is properly equip with Subweapons. Subweapons are buffed and
stronger then the whip so they are all usefull now. (Beside of the stopwatch)
- The difficulty should match the original more or less. With some buff to some enemy to make them a bit more of a thread.
- This is not the character-set of the original Game and we can add and remove character as we please. I am very bad at grammar and typing or even wording things
right so I am glad for input/help on the text. Here the new storyline.
.. just use the MSU-1 hack but replace the pcm files with new ones made from whatever songs you want to use.
It is a goal for me to get to the point, I could write a tutorial on how to insert BRR samples and SPC (track) files into the ROM. I will continue to consult people for help when I get to work on sound again. MSU-1 RAW PCM files are also not as easy to work with. In order to make them loop and be found by the game you have to use wav2msu command-line to set loops on the sample count or what not. So far I failed at it as I tried last time. I also think MSU-1 is painful for users since it is depended on file naming, folder structure and uses a lot of space.. I really would like to avoid it. But I am aware of it as a option.
I also think patching with IPS/xdelta is painful. I don't understand why a program like this can't check for common ROM type and have a option to remove the first $200 byte or else for other ROM type if needed. Sure it is a simple to use tool and great for hacking. But it is not consumer friendly for patching a ROM. Also there are programs like NSRT and XNESMapperprogram that do detection of some ROM and give information. I just wonder who had no need to explain the same thing over and over again to people? I am sure many did give up on it..Progress:
So far I did find TMapEditor to edit not supported tilemaping in SC4ed. This tool is a bit if a pain to work with but does the job. I also did a cheep youtube tutorial on it.. But will write a better one with the needed resources to make editing for new SC4 hackers easier. The Mode7 Castlemap is still a problem. TMapEditor does understand mode7 tiles but not the tile-mapping for it!
So both 32x32 maps are a hexedit job what is very painfull to work on.