News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Poll

With respect to the music of the hack, what is preferable?

Use the original 11 songs from the Megaman 3 stages
9 (69.2%)
Use only the 3 songs from the Dr Wily stages
4 (30.8%)

Total Members Voted: 13

Voting closes: October 17, 2019, 02:02:45 pm

Author Topic: Return to Castle Wily  (Read 3266 times)

JRIVA

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Return to Castle Wily
« on: March 06, 2019, 06:06:14 pm »
Hello Friends
Im working in a new Megaman 3 hack.
"Return to Castle Wily" The hack that claims to be an expansion of Megaman 3
The idea is to create a large map, divided into 19 stages, in which the 6 original levels of the fortress of Dr Wily of Megaman 3 are intermingled, adding new routes, new stages, and re playing several zones, modifying the weather , the water level, the location of certain boxes, etc.
I leave some illustrative images. The degree of progress of the project is 60%



Different stages, top left, the original Megaman 3. Then, as they vary with the weather; and how the gameplay can be changed according to the case.



On the left, the original stages of Megaman 3, on the right, the modifications for Return to Catle Wily



There will also be stages with new graphics



The tentative map for the hack

I'm waiting for your comments and suggestions

http://megamanhyperion.blogspot.com/


gadesx

  • Full Member
  • ***
  • Posts: 235
    • View Profile
Re: Return to Castle Wily
« Reply #1 on: March 07, 2019, 06:24:38 am »
Looks good. You know that I play your hacks. It's an alternative way of play the game.
Surely you know now how to change sprites-tiles.
I have experience with pixel art after made a lot with the fangame Resident evil demake but I have not Internet at home. If I had I will try make tiles-new gimmicks for your hacks.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 654
    • View Profile
Re: Return to Castle Wily
« Reply #2 on: March 07, 2019, 05:39:54 pm »
Looks interesting. :)

Vanya

  • Hero Member
  • *****
  • Posts: 1439
    • View Profile
Re: Return to Castle Wily
« Reply #3 on: March 07, 2019, 05:43:56 pm »
Sound like an interesting idea. I look forward to trying it out.

Satoshi_Matrix

  • Full Member
  • ***
  • Posts: 239
  • Retro & Contemporary Gamer
    • View Profile
    • Retro & Contemporary Gaming Archives
Re: Return to Castle Wily
« Reply #4 on: March 10, 2019, 04:34:15 am »
Can you more fully explain that map?

Googie

  • Hero Member
  • *****
  • Posts: 798
  • eeee!
    • View Profile
    • My work in progress ROM Hacking site
Re: Return to Castle Wily
« Reply #5 on: March 19, 2019, 01:18:38 pm »
This looks really cool, can't wait to try it out when it's done.  ;)

werewolfslayr925

  • Full Member
  • ***
  • Posts: 103
    • View Profile
Re: Return to Castle Wily
« Reply #6 on: March 22, 2019, 01:26:38 pm »
Can you more fully explain that map?

I'm interested in that, too. Is this basically MegaMan as a Metroidvania? Because that would rock my socks.
As the harbor is welcome to the sailor, so is the last line to the scribe.

- complaint in the margin of a medieval manuscript

DannyPlaysSomeGames

  • Jr. Member
  • **
  • Posts: 67
  • Wait, this isn't Burger King
    • View Profile
Re: Return to Castle Wily
« Reply #7 on: March 22, 2019, 07:06:52 pm »
I'm interested in that, too. Is this basically MegaMan as a Metroidvania? Because that would rock my socks.
>looks at Megaman ZX series and Megaman X Corrupted
"Oh boy have I got something for you"

Either way, that's probably not the purpose of the map. I think it's just him laying out how the stages are related to one another and which screens belong to which robot masters or something like that. But hey, this is still a cool idea nonetheless, and it is kind of a pseudo-open world, so...
Hey there

JRIVA

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Return to Castle Wily
« Reply #8 on: April 02, 2019, 05:59:37 pm »
Hello friends.
It's how he explains DannyPlaysSomeGames
It's not a Metroidvania :-(
It is a traditional Megaman where the scenes are having slight changes that take you to different areas.
Some of it probe in Megaman Prometeo 3. I leave you an image of that hack.


DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 654
    • View Profile
Re: Return to Castle Wily
« Reply #9 on: April 03, 2019, 05:53:42 pm »
I can't wait to try this interesting mod. :)

Googie

  • Hero Member
  • *****
  • Posts: 798
  • eeee!
    • View Profile
    • My work in progress ROM Hacking site
Re: Return to Castle Wily
« Reply #10 on: April 10, 2019, 03:32:45 pm »
That recent screenshot looks really cool. :)

werewolfslayr925

  • Full Member
  • ***
  • Posts: 103
    • View Profile
Re: Return to Castle Wily
« Reply #11 on: April 17, 2019, 02:53:23 pm »
>looks at Megaman ZX series and Megaman X Corrupted
"Oh boy have I got something for you"

Either way, that's probably not the purpose of the map. I think it's just him laying out how the stages are related to one another and which screens belong to which robot masters or something like that. But hey, this is still a cool idea nonetheless, and it is kind of a pseudo-open world, so...
I've played the Zeroa and ZX games and loved them to bits! I can see where you're coming from and he confirmed that it isn't metroidvania. I love that someone's doing interesting things with MegaMan 3. It's my favorite of the classic series and has so much potential.
As the harbor is welcome to the sailor, so is the last line to the scribe.

- complaint in the margin of a medieval manuscript

NiO

  • Jr. Member
  • **
  • Posts: 91
  • Let's bring order to chaos
    • View Profile
    • https://www.facebook.com/groups/retrogamersmx/
Re: Return to Castle Wily
« Reply #12 on: April 18, 2019, 10:05:31 am »
This looks pretty cool

JRIVA

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Return to Castle Wily
« Reply #13 on: April 20, 2019, 02:11:59 pm »
Add a survey regarding the music of the Hack.
I have thought to use only the three music of the scenes of Dr Wily for the whole hack, but I think it can become something monotonous.



JRIVA

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Return to Castle Wily
« Reply #14 on: May 20, 2019, 07:27:26 pm »
Hello friends.
I leave the map prepared from a preliminary version. The advance is 80%

I welcome comments and suggestions

« Last Edit: May 20, 2019, 07:34:09 pm by JRIVA »

xttx

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
Re: Return to Castle Wily
« Reply #15 on: May 21, 2019, 08:40:26 am »
Looking good JRIVA~!  :thumbsup: Is this from a beta version?

JRIVA

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Return to Castle Wily
« Reply #16 on: May 21, 2019, 04:36:20 pm »

So is. This map helped me to realize some things that needed to be changed

JRIVA

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Return to Castle Wily
« Reply #17 on: June 02, 2019, 06:06:13 pm »
Hi friends
Some more images
I have solved some bugs
I already have 90% of the hack edited











DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 654
    • View Profile
Re: Return to Castle Wily
« Reply #18 on: June 02, 2019, 06:23:10 pm »
Awesome job!

darknior

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Return to Castle Wily
« Reply #19 on: June 02, 2019, 06:27:55 pm »
Awesome, excellent :D