11 March 2016 - Forum Rules
Started by Grego, March 06, 2019, 12:19:39 AM
Quote from: GameHackFan on May 23, 2021, 08:35:19 AMHi Guys,I recently created a Level Editor and an Enemy Randomizer for the beat'em up called Pretty Soldier Sailor Moon (Arcade), it is a web tool and this is the link to it https://gamehackfan.github.io/pssme/.
Quote from: XtraSmiley on May 27, 2021, 01:08:14 PMThis is very interesting looking! I have an original board, would this be able to burn EPROMs to make the game behave in the way you have hacked it? Also, have you don't your own thread about this one?
Quote from: Grego on May 27, 2021, 01:40:18 PMGamehackfan, cool stuff, we are working on an editor as well for an upcoming update to ffae. More will be revealed soon.
Quote from: Grego on March 04, 2020, 10:18:50 AMThe code already works on sf2 boards, please don't convert a ff board. 😃
Quote from: Pleiades7 on December 17, 2021, 11:35:27 AMHey there!Saw you are working on yet another upgrade/enhancement of the game, with sound effect improvements and features from better Capcom chip boards and stuff like that.First of all, thank you SO much for the changes you made to this game. As much as I love Final Fight it is a game that is long in the tooth and gets a little boring and monotonous when playing it again after all these years.One thing this game is REALLY missing, and needs, if you are gonna go the enhancement route is extra move for each character.Is that possible? I'm guessing ANYTHING is possible. But it would be cool if the characters all got ONE extra move. Maybe similar to Streets of Rage where you press twice forward and the attack button. Also, since Cody gets a special knife attack, it would be cool if Guy gets a special sword attack and Haggar gets a special pipe attack. Seems like the developers of the game had strict deadlines and would've included such things but because of time constraints and budgetary limitations they had to keep it simple.Again, the holy grail for me is at least ONE extra move per character. If that ever happened, then this flawed masterpiece finally is complete IMHO and perfect My 2 cents.
Quote from: GameHackFan on December 18, 2021, 10:53:01 AMWell, having a running mechanic for sure would be cool, but about the special skills, Cody handles the knife, Guy can wall jump (only he can do that, it is his skill) and Haggar can grab enemies and walk with them while holding them and he also has a pile driver (Haggar's skill is grappling), the game say that if you read the characters profile, if I am not wrong, so special skill for all characters is not a missing feature I guess.Grego, playing with a friend today, I noticed that at least for the 1st player, when you die all lives and you press start mid game, the game doesn't allow you to pick the same character as the 2nd player, I think that doesn't happen for the other players, it only happens when player 2 is holding a character and player 1 tries to select that same character mid game, just informing you since you're still working on FFAE, .
Quote from: Pleiades7 on December 18, 2021, 09:34:43 PMYeah, the special skill is probably already covered. But even so.... an extra attack is sorely missing. Like in Streets of Rage. Maybe a run would be cool. But, the game still needs one more thing: say, if you tapped forward twice and pushed attack, and launched into a new attack, then that would be awesome. There is a similar project that reminds me of this: Mortal Kombat +, where those game developers give those characters an extra move, etc.In any case, it's something I always wanted to see. The game, classic as it is, is kinda on the boring side these days tbh. Any variety would help rejuvenate IMHO.
Quote from: shin_hibiki on December 22, 2021, 04:14:14 PMJust tried HBmame too. Same deal. Is there a setting I have to change or something? I've never used it before. It seems like if it patched correctly, it should either display the patched content or not run at all. I noticed that when it patched, the resulting ffightae.zip was missing five files that didn't carry over from the split romset (36.11f, 37.12f, 42.11h, 32m.8h, 43.12h) and added two that weren't there before (22m.7h, 23m.8h). It wouldn't run at all without the missing five, so I literally tried adding them to the new zip file (this is where I get in trouble with split roms).
Quote from: Grego on December 23, 2021, 01:52:42 PMHey guys, been a while, in case you've missed out on what's happening we have been working on porting Final Fight AE to CPS2 for the past several months. The Q-Sound work is complete, almost all the overlays are finished, and a slew of enhancements are available to modify the game play via the service menu!We have delivered the second alpha to our alpha testers, a preview of some of the most recent changes are here:https://www.youtube.com/watch?v=YyYg0wRSVhsA full playthrough of the most recent build can be seen on several of our alpha testers twitch channels:Gillaxian's Twitch: https://www.twitch.tv/videos/1240264105D.Owl's Twitch: https://www.twitch.tv/videos/1237599007If you'd like to keep up to date with the project our Patreon is now the official source of information, all posts are public and can be viewed here:https://www.patreon.com/arcade_atavismThe beta will be available to all our patrons February 1st, please check the Patreon for details.As far as:If you are adding in the "missing" files you are including the original code for final fight.... which is no longer used, whatever emu you are using is picking up on this and loading the original game instead. Make sure your emu has support for ffae and be sure to launch the correct version of the game.
Quote from: Anubi 2 on December 24, 2021, 02:16:40 PMHey guys you know how to get ffae Known as v0.2 it fixes:Haggar dynamite scene graphics error P1/P2 no-dupe character bugInvincible Rolento/Hollywood bug (original issues in the world version, solved 31 years after release)Unique palettes for each playerAdditional palette for each character????
Quote from: GameHackFan on December 24, 2021, 03:19:15 PMWell, if this one is not the CPS2 port that is being made by Grego right now, I've never heard of that version before.
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