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Final Fight AE CPS2 Beta Starts February 1st!

Started by Grego, March 06, 2019, 12:19:39 AM

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sztojanov

Well done, awesome project! Cant wait to download the mod...  :crazy: Note: +1 to reduce the size of the lifebar. Side-by-side all of them can keep the original game feeling. Keep us posted please! Thanks! 8)

RealGaea

Yeah, squeeze a bit the life bars to make them fit.

Like the well known Cadillacs and Dinosaurs.

And then add a score to 3P. And a Green Icon.

You can do it!! (Just don't forget to finish the SNES 2P hack, I'll try to send a message to Proteunerd if he can transfer the arcade colors, becuase that one deserves it!)

Goros Lair

This is, in my humble opinion, one of the best mods to be released in 2019. Once the Authors have been changing everything from the begining, I believe that's the time to fix the Day/Night events of the Stage # 06. I know is a very simple detail, but I believe is very important for a logical sequence of events concerning to the STAGE # 06 (and to the rest of the game too). What I really hope to be fixed someday is the confusion concerning Night and Day in the Stage # 6 (Up Town).

To me, the sequence of events happen as follow:

SLUM -> Day;
SUBWAY -> Day (the Bonus Car Scenary confirms it);
WESTSIDE -> Night;
INDUSTRIAL AREA -> Day (the fight against Rolento confirms it);
BAY AREA -> it starts during the Night and it finishes during the Day;
UP TOWN -> Day (in function to the events right after the elevator and the dialogue between Jessica and Cody in the end);

If we take a look at Bay Area, the night is finishing and it's been starting a new day. But during the Stage 6, Night and Day get wrong, mainly if we try to keep in mind the logical sequence that Jessica will run to Cody passing through the sceneries. Belger falls from the top (during the night) and the sequence of fall is during the day). Just take a look at the image, please:



Well, pardon me for the long text please and keep this marvelous work.

Thanks and C ya,
Goro.

catownsherbrother

It's not night. The weather just changed (stormy and rainy for the melodramatic ending.

The only scene that's really off is probably Belger falling.

Grego

Quick update, just received the board to do hardware testing. Expect a short video showing the game running on real hardware in a few weeks.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

sztojanov


Grego



After many hours of work, Final Fight AE runs on real hardware!

Video coming April 21st.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

sztojanov

 :crazy: :crazy: :crazy:

Grego! what about the 3rd joy? how can you connected to the board?


Grego

Sztojanov, through the 3/4/kick harness connector on the c board.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Grego

Sorry for the delay, Easter was a bit more demanding of time than imagined.

Here's some footage of the first hardware test of Final Fight 30th Anniversary Edition!

https://www.youtube.com/watch?v=Rh5BsGhwa4U&feature=youtu.be

We've been making a lot of progress, as a rough estimate of where the project is:

AI Changes - 70%
Gameplay Systems - 90%
Enhancements - 20%
UI/Health Bars - 50%

We will hopefully have the game 1-3p complete in the coming months. Feature complete a month after that. We will be exploring the enhancements to the game in the next video.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

ultimaweapon

Trust in the Heart of the Cards


sztojanov

Grego, this picture from you?



Found yesterday, and looking strange the C board, cause its SF2 with kick harness, instead normal FF... Are you connected the kick harness like this board?

Grego

That picture is not mine, looks like they used a different c board to fix a ff.

Yes, this is similar to how ffae will be configured, different cboard with the extra inputs.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

MathUser2929

https://www.youtube.com/watch?v=5vzf2giVHpk

There was a pirate that came out long ago. If you find the ROM you could use it to add more characters.

sztojanov

Quote from: Grego on May 12, 2019, 11:57:51 AM
Yes, this is similar to how ffae will be configured, different cboard with the extra inputs.

There are two different version of C-Boards with kick harness connector, take a look to the picture. One of them with one 1×10 pins and the other one has 4+6+10+10 pins (the second version used with Capcom's Knights of the Round game, which can play also with 3 players!)


Grego

Yes I know, however the one is just a c board that hasn't been fully populated. Add some headers, resistors etc and they are more or less identical.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Grego

Another short update, still hard at work.

Quick preview of some enhancements:






Progress:

AI Changes - 70%
Gameplay Systems - 90%
Enhancements - 60%
UI/Health Bars - 70%

It's been a slow month for myself but Rotwang has done amazing work. We should be in good shape in the coming months for a complete rundown of enhancements.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Goros Lair

Grego, congratulations for all of these new features!

But, in function to so many good things, I'd like to suggest the following: what about to create two versions of this homage to Final Fight? What I mean is: I believe we have two different types of people following your work (some that want the game as the classic arcade - with only the 3 players support and some that want new possibilities with it).

Under these conditions, let's suppose a version named:

Final Fight Classic - 3 players
Features:
Intro with Jessica;
Life bar for 3 players (similar to Cadillacs and Dinosaurs)
3 players support (but without the possibility to use the same characters);
Keep the original aspect of the game, without new colors for the characters;
Belger's fall - background darker to match with the last stage;
Bug fix-> Attack Scream - when jumping from the subway to Sodom's ring, all the three characters use the same voice (Guy's scream) - to use the attack scream of each character;
This version should be more attractive to the lovers of the original game (I'm one of them)

But I respect and I see it's necessary to improve the game, with several new possibilities as you've been presenting to us. Under these conditions, let's suppose a version named:

Final Fight 30th Anniversary Edition;
Features:
Intro with Jessica or, if it's possible, the Sega CD ones (it's awesome);
3 players support (using the same characters, different characters, etc);
Possibility to change the characters' colors;
Possibility to Haggar apply the Pile Driver on Guy and Cody (I'd love to do that);
Guy, Haggar and Cody using the knife without losing it (a special command to throw it: "UP+punch"

I believe that Final Fight Apocalypse 2nd Edition (OpenBOR mod) would be a good inspiration for you to create many more things in your homage to this marvelous game.

But please, don't get me wrong, this is just a suggestion.

Congrats, once again, for all of your effort... and thank you! I'm very anxious to see this release.