11 March 2016 - Forum Rules
Started by LoveFist, March 03, 2019, 12:01:01 AM
Quote from: LoveFist on March 03, 2019, 12:01:01 AMI can debug, disable multiple graphical elements, display them separately in a map viewer etc, and I can't seem to find something like that for neo geo pocket.
Quote from: Psyklax on March 03, 2019, 02:09:39 AMEDIT: damn, I just noticed that the NGP has just one single complete translation on this site! This is very tempting for me, as I do like to explore new systems. Hmm...
Quote from: Psyklax on March 03, 2019, 02:09:39 AMIt sounds like you've got the wrong idea about ROM hacking. Why do you need to disable graphics and sound layers and the like? How will that help? Are you actually hacking or just trying to rip graphics and sound for your own benefit?Assuming you actually want to hack a game rather than do what you described, we don't write our own tools. A hex editor, Tile Molester, a good debugging emulator: these three things alone are usually enough to get results. Though it sounds like NGP doesn't have much on the emulator front.EDIT: damn, I just noticed that the NGP has just one single complete translation on this site! This is very tempting for me, as I do like to explore new systems. Hmm...
Quote from: LoveFist on March 04, 2019, 10:35:20 AMI would expect the HP value to at least be noticeable in the RAM memory
Quote from: Psyklax on March 04, 2019, 12:35:12 PMIt is: it's at $961. I just used the RAM search in Bizhawk and it was there. Change it to 01 and watch your health go right down.
Quote from: LoveFist on March 04, 2019, 01:28:36 PMHow did you even find that? I've been coming across a lot of things except for that I don't see the $961 but i just see 960 in bizhawk. I'll work on looking for the opponent's now
Quote from: LoveFist on March 05, 2019, 04:26:02 PMI can't view the that offset.
Quote from: LoveFist on March 05, 2019, 04:26:02 PMtlp turns out to be the best thing i've used so far for graphics, but the only downside is the way the game displays the characters and backgrounds in multiple parts. Seems easy to modify everything except for the character and their moves. I have no idea how to put those things together yet. I suppose my last latest task would be just figuring out how to disable the backgrounds to a blank color and import different graphics into tile layer pro while figuring out how to put the characters and bg back together
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