11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: hmsongSo please don't feel obligated to fix anything.
Quote from: hmsong on May 05, 2020, 11:19:18 PMreconstructingmana is done? Hot damn. I figured it'd take at least a month or something (expected longer than that).
QuoteThe third phase is new material, and two of my sources have yet to arrive from Japan.
Quote from: hmsong on May 07, 2020, 12:43:51 AMWhat? I get that new materials may be necessary, but you need something from Japan? Japanese manual? Japanese game? Because those can be found online. Dunno what other sources there are.
Quote from: hmsong on May 07, 2020, 01:36:50 AMI see. I only have this for guide:https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VABRJ.pdfI can read some of it, but not understand most of it.
Quote from: hmsongI saw the "EVENT DATA" in the ZPS, and I'm sad to say that I didn't really fully understand all of it.
Quote from: hmsongI understand the labels, but I don't understand how those labels are translated into actual specific addresses. I mean, I get that it's connected to a particular event, but which part of the specific event?
@OFF Event065 ' $E11506\event \text_open@OFF Event065.Neko_Distribution_Network\event \gold_showTEXT _ ^P u r r f e c t l y _ p r i c e l e s s \nTEXT _ i t e m s _ a v a i l a b l e ! \nTEXT _ _ ( _\event \text_opt_start \text_opt_define= 04TEXT ^B u y _ _\event \text_opt_define= 09TEXT ^S e l l _ )\event \text_opt_end== \goto 311@OFF Event065.Neko_Distribution_Network.goto\event \goto 301 \goto 313 \end
Quote from: hmsongI saw the Neko Distribution Network part that was commented out (it uses the event088 for Ice Neko, instead of creating a whole new event 649). I don't know how that will work, but if that works, then yes, I'd prefer to your link to event 088 (I want to avoid creating new events if I can avoid it). Having said that, wouldn't that screw with Relocalized?
Quote from: hmsongI also noticed that you used event 312 (uses the IF events) instead of 310 (just calls the shops).
Quote from: hmsongA side note: For Aborted Dialog, when Luka is locked in her own dungeon, she has that one-time dialog (similar to how moogles have that one-time dialog in the Upperland). Perhaps you'd make it so that it's not abortable?
Quote from: hmsongJeez. I've been going through all of the events to see if there's anything I can use for Dispel Inn, but I can't find it at all. Apparently, a never-before-seen event would have to be created, and I have no idea how to do that. There's events called, "\heal_all", "\cure_all", and "\refresh_hud" (not sure what that last one is), but I have no idea how to use them to create the dispel effect.
Quote from: hmsongDunno what other sources there are.
QuoteNote how @OFF Event065.Neko_Distribution_Network is just before \event \gold_show and @OFF Event065.Neko_Distribution_Network.goto is just before \event \goto 301; I added those labels in the same spot for all 3 scripts, so when you use %OFF% Event065.Neko_Distribution_Network and %OFF% Event065.Neko_Distribution_Network.goto, it overwrites \gold_show and \goto 301 (with \call 088 and \goto 312, respectively).
QuoteYeah, that's why I didn't get that implemented yet. It's unfortunately not simple.
Quoteit's just tedious and will likely take up too much space to try and cram into an unused gap.
QuoteThe event system can't cast spells. Adding the capability for it to do so would probably be extremely complicated. The most likely solution to having the inn mimic dispel is to note down exactly what character data dispel sets (see SSE.Func.Detrimental.Dispel_Magic for reference; each STA+X $E1## there is probably going to need to be replicated), then replicate it using \stats1_boy==, \stats1_girl== and \stats1_sprite==. This will make for a very bulky event, so you'd likely need to use new allocated event space, like I mentioned New_Game_Plus, Day_Night_Cycle and Revisit_Goblin_Village do.
QuoteReorganizing all events to compact the unused space is probably overkill. Like mentioned above, there's lots of unused space in bank C9 already, you just have to modify Event###* to relocate an event to use it.
QuoteFor phase 3, so far I have compiled material from the cut side quests and prologues of the 2018 remake, as well as the inn conversations. Very little of this material works well in the context of the SNES game, so we're only using a few bits here and there. My Japanese guides were supposed to have arrived by today (I ordered them in the middle of April), and when they do, that will be the final source for new content.
Quote from: hmsong on May 09, 2020, 05:02:55 AMWuw, so that's what you meant by extra contents. I never played the new Secret of Mana, so I didn't understand what you meant when you said extra content. I just figured it'd be some extra words here and there when the dialog happens or something. Will it have the expanded contents, as the "initial plan before cartridge" Mana Redux that Queue pointed out?
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