PabloGaldini, neat! I've been using emuandco's dealie for MSU-1 music, but I'll give your variation a spin as it sounds like some of your nitpicks were also the same as mine (you however did something about them). And in that format, there should be no problems with it being linked on this forum as we have to provide the re-release game files ourself. And I welcome that sort of post in this thread, if that's what you were worried about.
All of you guys (including people like emuandco!) working on improving the SOM experience are simply awesome! If a little bit of my .bat editing and testing can contribute to what you have created through true dedication, work and time, I'm glad.
Just so this additional info isn't overlooked from emuandco's original zeldix.net thread, let me expand a little on what I wrote there:
CHANGES FROM EMUANDCO's ORIGINAL VERSION OF THE MSU-1 CONVERTER SCRIPT:
- REMOVED the following MSU-1 sounds from being included in the conversion process, so the game falls back on the actual SPC sounds in the ROM, due to inconsistent playback, missing sounds or simply because they didn't fit as well (you don't lose anything, as the SNES simply plays the original sound from the ROM (I love how MSU-1 implements this fallback, by the way!), which is what all of these "SPC MSU-1 tracks" sound like anyway):
07 = Close your Eyelids (converted MSU-1 version would cut off the first few notes; this could be fixed by padding, as emuandco originally did for the REMASTER version of this tune, but I don't see the point as it would sound exactly like the working ROM SPC version currently being "called" by the game)
18 = Menu music (converted MSU-1 version got really loud after a few seconds; don't know why, but Square Enix must have messed this one up, as it affected both the original as well as the remaster version of the music on the PC; since this music plays only in the new game/save file loading menu and right after having slept at the inns, I think it's best to fall back on ROM SPC here)
25 = Cannon Travel Launch (SFX) (custom sound by emuandco for the REMASTER, but sounded inconsistend with the SPC soundtrack; since emuandco made his custom sounds (they are ones missing completely from Square Enix REMASTER version) to fit with the remaster soundtrack, it didn't fit with the original SPC sound)
26 = Cannon Travel Flying (SFX) (timing of the converted MSU-1 didn't match the length/timing of characters flying; could be fixed by padding, but not necessary, as ROM SPC works just fine)
30 = New Continent Rises (SFX) (custom sound by emuandco for the REMASTER, but sounded inconsistend with the SPC soundtrack; as above)
43 = In the Darkness' Depths (The Dead of Night) (converted MSU-1 version had the wrong timing for the SFX that plays at the end of this opening cutscene; also: original SPC version just sounds better; emuandco fixed this by padding for the REMASTER version of the OST, but again, as this song plays absolutely fine via ROM SPC, there's no reason to use the converted MSU-1)
Fun fact: emuandco actually implemented a fix for the famous "whale singing" and intro music for the REMASTER (as Square Enix made this into one music file for the PC version); the nice side-effect of this is that the MSU-1 converted version of the SPC actually has BETTER timing on the intro screen, than even the original ROM SPC! Check out the part where the screen "slides open" from black to reveal the title screen art - it now fits exactly with the cymbal sound
This sounds awesome.
I wonder about compatibility with the music hacks I've written, such as Restore Unused Fanfares, Different Boss Music for Buffy and Dread Slime, Upbeat Elinee's Castle, Sad Moogle Village, and Echoey Matango Caves? Will further work be required to make your work and mine compatible?
I'm not entirely sure how these were implemented by you (I'm not a programmer at all!), but for the songs, if these are existing tracks, just being used in a different order/placement, wouldn't the patched ROM call them via SPC or MSU-1 (depending what is available) anyway? Also, emuandco originally added two unused fanfares, which I've left bundled together with the script, so they should be incorporated. Also, if they are "unlocked" in the patched ROM itself, the ROM SPC version of these fanfares would simply be used (?)
In a way, I could make my version of the converter script a lot more efficeint, if I ONLY had it create MSU-1 versions of the SPC music, where actually needed. Thus, only for those instances where the SPC music is at risk of being muted/interupted by the game's SFX (which unfortunately is in A LOT of places)
QUESTION ABOUT DOWNLOAD LINKS:
- Would it be okay to share a pre-converted MSU-1 package of this "SPC to MSU-1" soundtrack here for your testing purposes?