Whoa... the latest update has changed so much, I can't believe it. Seriously Queue, I don't think we can possibly thank you enough, unless you have any ideas about how to do that.
Legendary! There's no better word for you, I'm sure of it!
Ermm... Regarding the issue of Slow and Tangle, I suspect there may be some confusion here, on hmsong's
part, about what those two terms mean in the game. If true, this would not surprise me at all, as I was also shaking my head about it back in the day. I'm still examining stuff for a better understanding, but here's my interpretation of the matter so far.
For clarity's sake (hopefully), I'll use HHS' two terms for the rest of this Post.
As far as I'm concerned now, they're Tangle and Mire, respectively.
HHS's info on TASVideos mentions two status defects he referred to as Slow and Tangled. What he doesn't mention, though, is that Tangled is dummied-out. If eg. a character gets hit with Speed Down or certain enemy attacks, such as Leaden Glare, the status defect that is inflicted is the one HHS calls "Slow". If you look on the Stats screen for that character, there will be a message saying SLOWED DOWN, right where Mana Power and Money are normally displayed.
I believe Regrs stated on one occasion that nothing in the game inflicts what HHS calls Tangled at any time, including Speed Down. However, if you were to inflict the status on a character with a cheat code, as I have done, the message displayed on the Stats screen is not SLOWED DOWN, but TANGLED UP. Also, inflicting the status does not call a Message Event at the top of the screen when outside of the menu. Whereas with Slow, you get a Message Event saying "<TargetName>'s tangled!" Confused yet?! Well, a nice dose of Medical Herb or Remedy will be just what the good Doctor ordered, but for the time being, I cannot blame you for that.
(To inflict Tangled on a character, use these codes: 7EE19008 for the Boy, 7EE39008 for the Girl, and/or 7EE59008 on the Sprite. Tangled's bit is wedged between Slow's bit and the one for Unconscious aka. Sleep.)
Tangled is from what I can tell an incomplete status defect, the only negative effect it seems to have is to disable the Targeting, Equip Armor and Action Grid options on a character's Ring Menu. If that's really the only thing it affects, inflicting it on monsters would be monumentally
pointless. Also, I seem to recall Regrs saying that if something other than a cheat code were to inflict Tangled, it would only last for a single 'tick' unless the code for it was changed, wherever that is.
Slow in Vanilla stops a character from running and halves their walking speed, causing them to move with the same shuffling animation that is seen when charging a weapon and in certain cutscenes. It does not seem to affect the rate of Stamina regeneration, though it does affect Hit% calculation in a rather... strange fashion.
Which likely should be NOP'd out, but no matter.
But on the other hand, while checking out all this wacky stuff, I did notice that in a Turbo-altered ROM, Slow does indeed halve the rate of Stamina regeneration. That would logically imply that one of the mods/patches applicable by Turbo, changes the Slow status to have that effect, but right now I don't know which one.
Since you were surprised by it as well, Queue
, I gather it's not one of your mods/patches. I actually like the new effect, as that would probably affect monsters as well, whereas their movement speeds don't seem affected at all by Slow. In either version of the game. Not like Mr. Mushboom needs to walk any slower, but this very sadly makes Slow in Vanilla (almost) completely worthless, if it's true. Except when inflicted by monsters, which is annoying for a few seconds at least.
In any case, the dummied-out state of Tangled does present an opportunity to add a new status defect to the game, that is more functional and lasts longer than a 'tick'. I haven't really got any ideas about what that new defect should be, or what attacks/weapons to add it to, though. Nor would I know how to change the function of any status defect.
I feel I must apologize for the lengthy explanation, sadly I couldn't think of a way to make it any more concise without confusing the issue even further. Hope this helps, at least a little. If it doesn't, again I don't blame you...
I have restarted the process of writing up and formatting data tables, for SoM Vanilla, in Google Docs. Which is better than Wordpad in at least some respects. Here's the Link again in case this Post starts a new page:Secret of Mana Information (Vanilla)