11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Queue on April 24, 2019, 03:42:39 AMAre you enabling [VC_without_PCM] in the [Technical] section (near the very bottom of the list of feature checkboxes)? That should be applying Canoe-specific fixups to the ROM, and if the helper script is working as intended, also directly preparing an SFROM file.I haven't tested on a SNES Classic in a while, so I may have broken things, but if that still works, I should probably label it more clearly.
Quote from: Queue on April 23, 2019, 10:41:50 PM- [Revisit_Goblin_Village] promoted out of Experimental status; spent way too much time cleaning up the goblin village map, but now it's seamless and bugless; you can leave via the far upper left or right by walking into the trees (like when the girl rescues you)
Quote from: Queue on April 27, 2019, 04:31:24 PMTimbo, everything available within Turbo's ZPS is compatibilized with anything else in the ZPS (unless I goofed up); as I add stuff I do any of the fixups necessary for stuff it conflicts with so... yes, Level 9 Weapons Progression Balance works with Relocalized.That's usually why it takes more than 30 seconds to adds Kethinov's newer stuff because he often changes event scripts which are what need fixups for FuSoYa's VWF Edition and Relocalized. While he supports VWF Edition, it takes longer to integrate because they need conditionals wrapped around the VWF Edition specific bits (so they aren't included if Relocalized is enabled).
Quote from: Queue on April 27, 2019, 04:31:24 PMIt's also a good idea to have the Orb_Overflow_Event bugfix if using Level 9 Weapons Progression Balance because I'm pretty sure there's a sequence of events in otherwise vanilla SoM that can lock up without it; something like visit the mana tree before beating Tasnica? I think that's possible. Maybe.
' Secret of Mana No Music 1.0' by Kethinov Apr 2019
ASM <.asm>FILE <VWF>FILE <Reloc>
&(patches)\NoMusicREQ [Audio]REQ No_Music' Secret of Mana No Music 1.0' by Kethinov Apr 2019ASM <.asm>FILE <VWF>FILE <Reloc>&(patches)\NoMusic\.asm'[Play Sound / Music]@OFF $C30181'BEQ $15 ' $0198BEQ $0A ' $018D'[Event 0FC: Cannon Fire]@OFF $C924B3'RAW 40 02C8 00 CC ' music (Id: 02C8, Fade: 00, Volume: CC) Cannon FireRAW 01 0101 01 01 ' nop x5'[Event 785: Earthquake Noise]@OFF $CA9526'RAW 40 0212 00 88 ' music (Id: 0212, Fade: 00, Volume: 88) Earthquake NoiseRAW 02 ' returnRAW 00 ' end'[Event 78D: Waterfall Hiss]@OFF $CA9564'RAW 40 0222 0F 88 ' music (Id: 0222, Fade: 0F, Volume: 88) Waterfall HissRAW 02 ' returnRAW 00 ' end&(patches)\NoMusic\VWFREQ [Text]REQ VWF_EditionIF RelocalizedREQ FALSEENDIFASM <.asm>&(patches)\NoMusic\VWF\.asm'[Event 0FC: Cannon Fire]@OFF $E12CE1RAW 01 0101 01 01'[Event 785: Earthquake Noise]@OFF $E2EFF3RAW 02 00'[Event 78D: Waterfall Hiss]@OFF $E2F031RAW 02 00&(patches)\NoMusic\RelocREQ [Text]REQ RelocalizedASM <.asm>&(patches)\NoMusic\Reloc\.asm'sig 40 02C8 00 CC 31'[Event 0FC: Cannon Fire]@OFF $E12D0CRAW 01 0101 01 01'sig 40 0212 00 88 02'[Event 785: Earthquake Noise]@OFF $E2F0C5RAW 02 00'sig 40 0222 0F 88 02'[Event 78D: Waterfall Hiss]@OFF $E2F103RAW 02 00
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