@hmsong & kethinov:
Oh, there you are! Okay, just a brief response... <sweatdrop> #3
Generally speaking, Vanilla HP values are all over the damn place. Which wouldn't be a problem, if lower-HP Monsters/Bosses had higher evasiveness AND defences to compensate, but mostly they don't. However, as Timbo and kethinov have rightly pointed out, tweaking the Monster & Boss Data Table to make nuanced changes like that, is not that quick or simple. For a couple of different reasons, such as Defence/Magic Defence being a subtractive
reduction to AttPwr/SpellPwr, not a fractional
one, which is easier to test and tweak.
MP values generally need to be changed to allow for any spell that now costs more, Hellfire being the big example. Other than that, I can't think of any changes needed, unless you want to make it harder for the characters to MP-drain all targets to 0. Which neuters their fighting ability quite a lot.
Current HP values are checked by a few Monsters and Bosses as part of a Conditional Branch in their AI, to prioritize the next movement or action. But I am not yet aware of any checks made on current MP
to do the same.
A lot of free time is needed to make changes like that, not so much programming skill. Fortunately I have plenty of free time, soooo... Challenge Accepted! #4
Ah, so the Herb IS replacing the Coconut, apologies for the confusion. No, I don't think your explanatory skills suck, you guys might have pointed out the details about the Herb/Coconut change, already. But I've not really gone too deep into what's been said about stuff, for the last 10 days or so.
I'd say it would be a real shame to lose the Coconut, just to add in the Herb, since the Coconut has not long been created and is really cool. But I suppose with Queue's Shadow Saber, the need for two MP-restoring items is not so great anymore. Ah well...
I might hopefully get some real work done on the Documents tonight, since I've recovered from that stressful Friday and my gum infection. I'm pretty sure my new Shop Table mod functions as intended now, but it's not that good without changing it some more. And the Equipment Data Table. And
the Pricing Data Tables. So it's still a preliminary mod, not finalized. Still, it may as well go into the second Shortlist, once I create it shortly.
That's all for now, unless I go back and read the last 10 days of Posts more thoroughly, or something else is brought up tonight. Thanks guys... I'm liking your work so far, including the new patches like Neko & Watts in Pure Land, Turtles on Turtle Shell Isle, Dust Flare, etc. Really neat ideas happening there...