11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: mkwong98 on August 08, 2019, 11:34:52 PMRecently SNES emulators (bsnes, mesen-s) have introduced the overclock function which may help.
Quote from: Chicken KnifeA small request!
Quote from: Chicken KnifeStrange issue: when cycling through the rings, the item rings are not coming up even though the weapon and config menu rings are coming up just fine. I applied the option to store up to 9 items as well as the boy not taking nuts.
Quote from: Queue on August 12, 2019, 12:04:11 AMChanges to required inputs or inputs persisting on a screen change are a taller order. I'll look, but the former may be a serious pain (primarily in this case making it stop running when you stop holding a direction, then start again without re-pressing A) and the latter may have side effects without significant safeties added to input code. If you really want it to be like Trials of Mana, I'd also need to disable running when in combat (which would also necessitate adding an in-combat and out-of-combat state... which I mention as a bad joke, no way am I doing that; I hate both of those aspects of Trials of Mana). Anyway, to elaborate, the game has... I think 3 variables that maintain input states per controller (currently pressed, currently held, acknowledged / used, etc.), plus some temporary variables used mid-input logic, and probably some action-specific state variables, and messing with the input held / used variables often has far-reaching side effects. Running is triggered by acknowledged input state and lots of things try and clear that state (and it's not reset until you release then re-press said button), including an area change. Anyway, I at least would want the latter capability for my own use, so there's a good chance of it happening if it's reasonably doable, just, even if I decide on a way to get it working I could then deem it more trouble than its worth if I then have to hammer down bugs it creates; I love fixing bugs, I hate creating bugs I then have to fix.
Quote from: RefazeI was wondering in further updates, do you [lose] your current game save?
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