hmsong, it's never been "missing" in the sense that it's not like the Japanese version let you choose between Water Palace, Gaia's Navel and Upper Land. At the point in the game where Gaia's Navel is replaced with Upper Land, there is basically no longer a reason to go back to Gaia's Navel, and removing that choice keeps the player on track to proceed to the Upper Land.
I was pleased to see that we could fit the three destination choices into the Kakkara cannon travel dialogue, because the numbered list was garbage (you're shown a list, then the list goes away and you're just staring at 3 numbers). It was only that way because the vanilla English somehow failed to try fitting it in there (in Japanese, it wasn't a numbered list). It wasn't even tough to fit.
Anyway, I don't see wedging in that extra cannon travel destination as being worth the trouble. The player should be heading to the Upper Land at that point, and if they want to go back to Gaia's Navel, they can walk, or wait until they have Flammie and then fly there. If there was an easy way to fit the choice where it looked nice (3 descriptive choices on one line), I'd have it as an optional patch, but degrading it to a numbered list would be a negative. A significant amount of negative feedback I've gotten over the past months was about the crummy dialogue choices in Reborn, which is why V1.11 overhauled and cleaned them up, so I'm loathe to reintroduce something that garnered complaints.
That said, I am impressed at how you fit the numbered choice in place of that existing dialogue. That is some nice reorganizing and use of space; I really hate to see that cleverness go to waste. It should be possible to fit a numbered choice onto the same textbox as the list. If you could work the details out on that, I'd be game to hook it up as some sort of optional cannon travel destination feature (and I'd aim to make it work with all scripts, not just Reborn).
Like, where the text box looked something like:
3:Upper Land (1 2 3)
So you'd have the list visible while selecting a number at the bottom right.
Alternatively, maybe it could be split to two rows, where only the bottom row highlights, but that should let it fit:
(Water Gaia's Upper)
(Palace Navel Land )
Regarding \nop3, yes, it basically means skip three bytes.
nop = no operation (do nothing, but take up space)
3 = three bytes long
If you search the ZPS for \nop1, you'll find:
/01 \nop1Which are pre-defined event commands to pad that amount of space. \nop1 delays the event by a frame, so the ideal is to always use the longer versions unless you absolutely need to only waste a single byte of event space.
The event "fix" for Reborn 556 is to remove the boy's name from the Northtown Ruins NPCs. Reborn kept the boy's name because it really is what they had in the Japanese script, so it was retained for literal accuracy, but I don't think it was intentional, so provide a choice for changing it.
kaine23, everything's optional. If you uncheck every checkbox in the patcher, and then apply to a vanilla ROM, you'll get an unchanged vanilla ROM as output.