11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Hybrid Divide on April 12, 2021, 05:27:28 AMApologies if these have already been reported, this thread is a long one!Reborn Translation:
Quote from: hmsong on April 11, 2021, 07:13:07 AMOn a side note: After clearing the Tree Palace and the Pure Land opens up, Mara exists in her home AND in the Tree Palace. Two places at once. I just find that a little odd. Can you make it so that Mara disappears when you beat Tree Palace? The only people who can exist in multiple places is Watts and Neko, but they're specifically for player's convenience (it'll suck for players if they don't exist in multiple places). Mara doesn't have that excuse.
Quote from: Hybrid DivideApologies if these have already been reported, this thread is a long one!
QuoteQuite a few possibilities for Aegagropilon. I'm slowly making my way through boss AI, and when I get to him I'll see if I can adjust him to be a better fight. My guess is some mixture of mana no longer limiting his use of Burst (Burst_-_Health_Cost), with reduced action delays (Faster_Bosses), and / or boundless stamina (Turbo_Mode), would make him a chain casting maniac.
QuoteI'm with you on charge attacks being a tough sell when you could just hit the enemy a few times with basic attacks instead. I definitely haven't found an easy solution; just making them charge faster makes it hard to pick a non-max charge animation (I personally use the animation I find most useful, not whatever is necessarily highest raw damage). I'm currently experimenting with allowing weapon charging while blocking. I've considered having the ACT screen charge value have some use to the player, like maybe where you could set a preferred charge level there, or maybe pick the animation there, and where charging up would just affect the damage instead of the animation, but that might be hard to explain to the player (so they know to get change it).
Quote from: Spooniest on April 14, 2021, 12:09:37 PM I finally came in and looked over everything on the changelog, here.It's kind of overwhelming, to be honest. I mean, I'm curious (currently almost done replaying vanilla), but I also am worried that I won't know how to play the game anymore. Maybe that's not a bad thing, but...?Anyway, I'm impressed by the sheer tenacity applied to this bug-ridden chop job of a software. I have a mental catalog of bugs with Secret of Mana that I've experienced over the years (As a kid, I used to think it was because the SNES was overheating...ignorance is bliss). It would be cool to play the game without having to worry about them all, but at the same time, so much here seems to have been overhauled that I am a little queasy about giving it a shot.Can you maybe give me the general gist of it? What is it like playing SoM with all this on?
Quote from: Chicken Knife on April 14, 2021, 07:37:07 PM@Spooniest,I think that the options are so broad with this project that you can sort of make what you want out of it. The default settings definitely turn the game into more of an action game, faster paced with a lot of streamlining.But I personally preferred a conservative approach where the fundamental game itself wasn't changed, except for conservative improvements that really just served to smooth out some of the clunkier or more awkward aspects along with fixing the bugs, and I was delighted to be able to produce exactly that version that I wanted.
Quote from: hmsong on April 15, 2021, 07:27:27 AMI do have one question. When talking to the Mana Tree at the end of Pure Land, she said, "...the world will face final moment. There's only one way to avoid this... the Mana Sword must strike down the Mana Beast." But according to the intro text crawl, when the previous hero took down the Mana Fortress, the Mana Beast just went away and disappeared -- in short, it didn't rampage any further, and therefore the hero didn't need to strike down the Mana Beast. I'm a little confused about that. So does that mean that Randi didn't need to actually take down the Mana Beast in the final battle?
Quote from: ManaRedux on April 15, 2021, 10:29:41 AMAs I've said many times: Secret of Mana makes no sense.
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