11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Queue on July 25, 2019, 03:13:19 PMlexluthermiester, I don't really disagree, but when I submit to RHDN that will likely be my last update. This project has already run on for probably double the time I originally planned to give it. By not officially submitting I can keep goading myself into continuing ("the download will break in a week, what can I manage before a week passes" vs "okay, download will last forever, I could do X, but I could also do it tomorrow" and then tomorrow never comes).
Quote from: Queue on July 25, 2019, 03:13:19 PMBy the way, I have appreciated your encouragement. I didn't reply to your previous post(s) because I try to limit myself to only respond to things that require it (so like, if others discuss something in the thread and it's resolved before I read it, I don't add an unnecessary post just because, even if I'm happy with the outcome, etc.); probably makes it seem like I'm ignoring certain people when I'm not, but oh well.
Quote from: Chicken Knife on July 28, 2019, 11:31:05 PMI'm at the dwarven town and encountered something that could possibly be a bug. Attempted to purchase more than one power armlet accessory and the game is only allowing me to have a total of 1 in my inventory and / or equipped.
Quote from: Queue on July 28, 2019, 04:03:44 PMI'll think on it; maybe I can come up with something with suitable drawbacks where it makes them special, but someone may still want to use a "lesser" weapon instead.
Quote from: ShockwaveS08 on August 07, 2019, 12:40:09 PMQ1: Does vanilla SOM have internal code that allows a third player to join in, with the help of specialized SNES adapters that allow 3-4 players in other games, and if so, how difficult would it be to get it implemented in Turbo?
Quote from: Queue on August 08, 2019, 02:44:44 PMS2b) Changing the "globe" scrolling speed is probably not possible; in that view, rotation is fast because it's using SNES hardware graphics rotation to just spin what is already loaded, but scrolling requires rebuilding the entire "globe" image with each movement step. Because you're scrolling in an arbitrary direction, you can't jsut slide what data is there and add onto the end; you have to throw out the old and load a new image based on the new resulting view location.
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