11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Queue on June 13, 2019, 09:21:11 PMItems\Unique_Equipment(Obviously disable it if you find it unpleasant.)I know it won't be everyone's cup of tea, but with how few items the game has, I personally am enamored with the result.
Quote from: Queue on June 14, 2019, 11:00:09 PMThere aren't that many items in the game; Items\Unique_Equipment forces you to use basically all of them because you can't just double or triple up on whatever is "best."The only point in the game where this really hurts is when there's a huge jump in defense on equipment AND the most accessible option is a single helmet, armor and accessory available from one merchant (in vanilla it's not unusual to simply buy three sets of it before heading into the volcano). The rest of the game there's just enough variety within items available at a given time that you'll be fine (defense-wise), and you get to decide who you want to wear what instead of having three clones.
Quote from: Queue on June 18, 2019, 03:48:17 PMIt will be, but probably not the very next release; you can safely assume I'll have all of Kethinov's hacks available and as their newest versions eventually. It just takes time (and there are so many!). For example, the next release will finally have his "Easier or Harder Monsters" hack, but it took a while to figure out how to import it (it's over 100 2-byte edits, which is pretty horrible to type by hand, and still tough to copy and paste because it's a bunch of small disjointed changes) and give the user a means to choose settings for it. I'm hoping to have a release later today since the most recent download either has expired, or will very soon.Version 2019-06-18:https://ufile.io/lfa4z3trChanges:- Added Kethinov's "Easier or Harder Monsters" (configurable via the Advanced Options menu)- Added superscript 3 markers to features that expand the ROM from vanilla 2 MB to 3 MB (features marked with ~ expand it to 4 MB)- Feature cross-dependencies sorted; if you uncheck every feature with a superscript 3 or ~ in its description, you'll get a 2 MB output ROM- Fixed a bug in the ZSNES MSU-1 loader that caused a lockup when starting a new game in ZSNES- Added a bug fix for an obscure vanilla memory corruption bug related to attacking bosses (Bug_Fixes\Boss_Block_Fix)- Minor code cleanup- Fixed Spring Beak rendering issue (related to Scroll Hack)- Fixed Mech Rider II rendering issue (related to Scroll Hack) and fixed minor art issue on the lower arches in his fight room- Fixed a tree north of the Potos elder's house- Fixed two minor art issues outside the Fire Palace
Quote from: Queue on June 18, 2019, 03:48:17 PM- Minor code cleanup- Fixed Spring Beak rendering issue (related to Scroll Hack)- Fixed Mech Rider II rendering issue (related to Scroll Hack) and fixed minor art issue on the lower arches in his fight room- Fixed a tree north of the Potos elder's house- Fixed two minor art issues outside the Fire Palace
Quote from: kethinov on May 05, 2019, 11:34:18 AMUpdated three of my hacks:- Neko and Watts in the Mana Fortress (https://www.romhacking.net/hacks/4413/): Fixed the VWF issue Queue pointed out.- Equipment Progression Balance (https://www.romhacking.net/hacks/4422/): Fixed a crash when combined with VWF reported by someone who emailed me.- Magical Herb (https://www.romhacking.net/hacks/4426/): Compressed the code the same way Queue did in the Turbo patcher.Going to work on compatibility fixes for Relocalized next. Thanks for the help, Queue!
Quote from: darthvaderx on June 23, 2019, 06:02:06 PMIn Seiken Desentsu 3/Trials of Mana if you hold down the A button during a battle, the character you are controlling will automatically fight, would it be possible to implement something like this in Secret of Mana?
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