11 March 2016 - Forum Rules
Started by Queue, January 31, 2019, 06:45:12 PM
Quote from: Mr X on May 25, 2020, 10:08:28 AMLightBaneX Yeah, kinda agree the boy having nothing to stand out among the 3 players till the final battle is bullshit. Wouldn't have hurt the original game to have given him some spell that fits him thematically, like the saber spells maybe, but I have no clue if it can be done something about him anymore if it wasn't done originally.I remember my first time I got Undine and thought "oh now my characters can use spells, how awesome", except the Hero, that was quite the letdown for me as a kid back then, nothing to stand out.
Quote from: reconstructingmana on May 25, 2020, 01:26:54 PMMost folks use Randi as the primary attacker. He is stronger than the other two characters, though that difference may be negligible in the grand scheme of things. Perhaps it would have better for him to be stronger to a degree that using the other two for physical attacks is a disadvantage? He has a casting animation which may indicate that there were originally spells for him. Many intended elements of Secret of Mana were later used in Chrono Trigger and Trials of Mana, and I believe all characters in those games have access to magic or some special tech.
Quote from: Mr X on May 25, 2020, 02:14:53 PMBtw your website is awesome, had a fun time reading some content on it, very interesting stuff.
QuoteA is being set to #01 (LDA = LoaD A), and then some actor data is being set to 1 via STA+X, while some is being set to 0 via STZ+X.
Quote...because the dispel magic spell doesn't simply set them to specific values, it does some math on those values which the event system cannot do. It would require some analysis to determine if it's safe to set them to fixed values (or some trial and error).
LDA #01STA+X $E1B7 ' TIMER_ATTACK_BUFF_DURATIONSTA+X $E1BA ' TIMER_ACCURACY_BUFF_DURATIONSTA+X $E1BB ' TIMER_EVADE_BUFF_DURATIONSTA+X $E1BC ' TIMER_DEFENSE_BUFF_DURATIONSTZ+X $E19D ' SABER_SPELL_USESSTZ+X $E1B8 ' WALL_USE_COUNTER
Quote from: hmsongIt's sad that I lack the skills to create Dispel Inn.
Quote from: hmsongOh, so you were planning on creating your own Equipment element? Should I not do it then? Or should I post my plans to see if you think you'll like it? I'm open to suggestions.
Quote'[01: Bandanna]'[02: Hair Ribbon]'[03: Rabite Cap]'[04: Head Gear]'[16: Overalls]'[17: Kung Fu Suit]'[18: Midge Robe]'[19: Chain Vest] -- earth'[1A: Spiky Suit]'[1B: Kung Fu Dress]'[3E: Wristband]'[2C: Elbow Pad]'[2D: Power Wrist]'[2E: Cobra Bracelet]'------'[05: Quill Cap] -- wind'[06: Steel Cap]'[1C: Fancy Overalls]'[2F: Wolf's Band] -- luna'------'[07: Golden Tiara]'[08: Raccoon Cap]'[1D: Chest Guard] -- earth'[1E: Golden Vest]'[30: Silver Band]'------'[09: Quilted Hood]'[0A: Tiger Cap]'[1F: Ruby Vest] -- fire'[20: Tiger Suit]'[21: Tiger Bikini]'[31: Golem Ring] -- earth'[32: Frosty Ring] -- water'------'[0B: Circlet]'[0C: Ruby Armet] -- fire'[0D: Unicorn Helm] -- light'[0E: Dragon Helm]'[0F: Duck Helm]'[22: Magical Armor] -- dark'[23: Tortoise Mail] -- water'[24: Flower Suit] -- dryad'[25: Battle Suit]'[33: Ivy Amulet]'[34: Gold Bracelet]'[35: Shield Ring]'[36: Lazuri Ring] -- luna (this is specifically to give weakness against Joch's cave and Aegagropilon, if players don't think things through)'------'[10: Needle Helm]'[11: Cockatrice Cap] -- earth'[12: Amulet Helm]'[13: Griffin Helm] -- wind'[14: Faerie Crown]'[26: Vestguard]'[27: Vampire Cape] -- dark'[28: Power Suit]'[29: Faerie Cloak] -- light'[2B: Faerie's Ring]'[37: Guardian Ring] -- dryad (this may be worth grinding for, despite worse than Gauntlet and Ninja Gloves, since Popoi can use Burst without penalty)'[38: Gauntlet]'[39: Ninja Gloves]'[3A: Dragon Ring]'[3B: Watcher Ring]'[3C: Imp's Ring]'[3D: Amulet Ring]
QuoteBlack Hex was indeed first meant to be an enemy-only spell. However, I changed my mind, so that players can see the Evil Gate animation (esp the rare Shadow Zero cameo for Lv9). Indeed, Hellfire has Evil Gate animation, so Black Hex may not be necessary. It's just that Hellfire is so unbelievably powerful against any bosses (4-hit kill), because there's almost no fire-element bosses (2 in Pure Land, and that's it). It just made most attack spells unnecessary against bosses (esp with things like Faerie Coconuts available, not to mention Magic Absorb if you enabled Early Luna). Also, I wanted early access to Dispel Magic, which had a positive side effect of grinding Salamando magic easier (you don't have to search for enemies).But Hellfire is one helluva unique spell (it even has an awesome name), so I can see why many people would prefer that over Black Hex. That's probably why Black Hex is OFF by default.
Quote from: hmsong on May 27, 2020, 07:44:17 AMMr XIt feels like what you're suggesting is better fit for NG+. I'm only trying to incorporate elements into equipments, for more "options" during the regular gameplay. Thanks for your idea though.I guess Black Hex can be seen as OP, if seen on paper. But in practice, all it lowers is Strength and Def (Acc and Eva don't matter much). And all of Black Hex's SEs are nowhere near powerful as humble Balloon or Engulf (stun SEs are overwhelmingly better than [Slow + Confuse + Poison]). And vanilla Petrify is just ridiculous (thank god Queue for the nerf).
Quote from: hmsong on May 27, 2020, 10:12:36 PMMr XI just don't see Acc/Eva making much difference. I'm just not noticing it much in a gameplay (but it probably has effect in subtle way).The original SoM is pretty easy. There's not much I can do to make the "balance" work, equipment or not. The purpose of my equipment element is to simply use the not-used-mechanic, in a hopefully-better-experience way. If you want to rebalance, then you can use kethinov/Queue's Harder Monster.
@OFF $D03B44 'Ghost Rare DropRAW 27 '(Imp Ring --> Vampire Cape)IF [Mana_Fortress_Rarity_Swap]@OFF $D03BCB 'Fiend Head Rare DropRAW 3C '(Vampire Cape --> Imp Ring)ENDIFIFNOT [Mana_Fortress_Rarity_Swap]@OFF $D03BCA 'Fiend Head Common DropRAW 3C '(Vampire Cape --> Imp Ring)ENDIF
Quote from: zeteginaraDoes anyone know where I can get the MSU soundtrack of the original SPC files? I know you can't post it publicly as it contains copyrighted tracks, but I have the original SoM on cartridge.
Page created in 0.069 seconds with 19 queries.