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Started by CryinOnion, November 25, 2021, 06:50:04 PM

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QuoteOn the other hand, I would like to know if it is possible to reposition two tiles of the character two or three pixels vertically (the ones corresponding to Wolverine's claws) to match the animation.

I expect you can find the sprite construction of the character in that frame through very brief and selective use of the FCEUX code/data logger ... and see what lights up ...


Yo people!

After completing Level 1 redesign and taking a short break, here's a small update (and a query):

I' ve replaced Sabertooth with the Nerd in the cutscenes in order to have the chance to add some fun dialogues fitting his character. Although now I have doubts about which one to choose between these two options. I would appreciate it if you could participate and give your opinion on the subject.

Here is a link to the poll I created on Twitter

Thank you in advance for your help. There's a lot of work to do, but I'm excited now that I've come up with a game to use as inspiration for the design of Level 2 (hint, the main character is the naughtiest kid in Springfield).

See you next time!


VR? More like VD!

It's childish, which helps in this case. It also rolls off the tongue more easily.