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Author Topic: Chrono trigger plus  (Read 138348 times)

ThegreatBen

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Re: Chrono trigger plus
« Reply #700 on: April 29, 2019, 12:44:48 pm »
Here's a video showing off what Ive done with the hack, I'm very excited about this.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.

XModxGodX

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Re: Chrono trigger plus
« Reply #701 on: May 01, 2019, 06:22:41 pm »
Maybe swap the running and idle animations for the frog.

Shade Aurion

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Re: Chrono trigger plus
« Reply #702 on: May 02, 2019, 06:28:12 pm »
That looks great! Love the area you made for it too :3

ThegreatBen

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Re: Chrono trigger plus
« Reply #703 on: May 05, 2019, 06:38:57 pm »
Maybe swap the running and idle animations for the frog.

Ya, I'll see what I can do.

That looks great! Love the area you made for it too :3
Thanks

As for updates Choras is mostly mapped out just gotta set up the events.

After that I want to try to allow early recruiting of Ayla.

The speed shoes are a blast to play with, they can outrun the conveyor belts in the factory and the wind on Death Peak.


XModxGodX

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Re: Chrono trigger plus
« Reply #704 on: May 08, 2019, 11:16:15 am »
Wait I thought the wind was an event trigger or whatever.

ThegreatBen

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Re: Chrono trigger plus
« Reply #705 on: May 08, 2019, 12:33:59 pm »
You're right it is a scripted event, and if it catches you it will still blow you off the mountain.
Now however the party can run fast enough that they can get to the next screen before the wind starts blowing.
« Last Edit: May 08, 2019, 12:39:26 pm by ThegreatBen »

andrewclunn

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Re: Chrono trigger plus
« Reply #706 on: May 09, 2019, 02:42:18 pm »
Once the MSU with video stuff is finalized and fully integrated, would integrating that patch with effective skips the in game duplication of actions be worth a go?  Like no need to show frog splitting the mountainside twice, so the MSU enabled cutscene would effectively replace in the in game scene to keep things more consistent in the flow.

ThegreatBen

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Re: Chrono trigger plus
« Reply #707 on: May 09, 2019, 02:53:39 pm »
Qwertymodo has been fairly quiet lately but if the videos do make it in I will fix it so they replace the existing scene.

For some reason that reminded me that I still want to have the whole party present and participating in the post Mountain of Woe scene and the Time egg scene FFX style, with the better understanding I have of palettes now it should be doable.

Thirteen 1355

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Re: Chrono trigger plus
« Reply #708 on: Today at 08:17:31 am »
Woah, it's great to see this hack is still being worked on in order to iron out all the small polish issues. For now I've been sticking to Chronosplit's bugfix+uncensoring patch, but once this hack has reached a state in which it will feel nicely polished, I'll certainly give it a spin.

Oh that makes me think, is this hack compatible with Chronosplit's patch, or does it include the fixes/uncensoring in some way?

ThegreatBen

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Re: Chrono trigger plus
« Reply #709 on: Today at 08:35:13 am »
Unfortunately it isn't compatible, but Chronosplit was cool enough to give me a list of some of the more glaring Tex errors.

This project has really slowed down right now, I don't have much left do for 2.0.

The newest addition was I added a second working arcade machine to Medina 1999.