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Author Topic: SMB1 - Koopa Troopa Sprite preview problem  (Read 2323 times)

Eden.GT

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SMB1 - Koopa Troopa Sprite preview problem
« on: January 25, 2019, 09:18:39 pm »
So I have received this problem by a friend regarding part of
a certain sprite not showing it's full tiles during a certain situation.

Via SMB Graphics Workshop, it can be clearly seen that an enemy sprite consists of 2x4 8x8 tile sections:


Blank tiles of the Koopa will be replaced by the next tile to see the issue:


Now, here's the problem. Whenever Mario knocks a Koopa via brick hitting, the very top layer of the sprites will not show up for whatever reason:



  "1UP" sprite does not appear- instead it leaves out blank.



I'm thinking that the top layer sprites have been replaced by the floatey scoring sprites during this situation- but I might been proven wrong. Anyone can help assist the problem/code routine that lays here?
« Last Edit: January 31, 2019, 11:42:17 pm by Eden.GT »
Is the pool clean?

segwayspeedracer

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Re: SMB1 - Koopa Troopa Sprite preview problem
« Reply #1 on: January 31, 2019, 08:49:37 pm »
Eden.GT, would you mind sharing your ips? It's hard to see what you are describing.

Eden.GT

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Re: SMB1 - Koopa Troopa Sprite preview problem
« Reply #2 on: January 31, 2019, 11:40:52 pm »
Just fill in the empty Koopa Troopa sprite gaps with other tiles using SMB Graphics Workshop. No need to share a patch for that. Also edited my last post to clarify what I meant.
Is the pool clean?