So I have received this problem by a friend regarding part of
a certain sprite not showing it's full tiles during a certain situation.
Via SMB Graphics Workshop, it can be clearly seen that an enemy sprite consists of 2x4 8x8 tile sections:
Blank tiles of the Koopa will be replaced by the next tile to see the issue:
Now, here's the problem. Whenever Mario knocks a Koopa via brick hitting, the very top layer of the sprites will not show up for whatever reason:
"1UP" sprite does not appear- instead it leaves out blank.
I'm thinking that the top layer sprites have been replaced by the floatey scoring sprites during this situation- but I might been proven wrong. Anyone can help assist the problem/code routine that lays here?