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Author Topic: Super Mario Kart Full Screen  (Read 12550 times)

slidelljohn

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Re: Super Mario Kart Full Screen
« Reply #40 on: April 11, 2019, 12:06:42 am »
If you could post a new link to download the patch I’ll see if I can make a couple improvements to it. The old download link doesn’t work anymore.

pleasejust

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Re: Super Mario Kart Full Screen
« Reply #41 on: April 12, 2019, 08:29:14 pm »
Can someone update the link?? It doesn't work anymore. "Free hosting for this file has expired".. or can someone just up it to a dropbox account or something?

If you could post a new link to download the patch I’ll see if I can make a couple improvements to it. The old download link doesn’t work anymore.

What about the files from github? Can you work with those, slidelljohn?

slidelljohn

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Re: Super Mario Kart Full Screen
« Reply #42 on: April 12, 2019, 11:50:50 pm »
I tried but when I compiled the code the game seemed too glitchy. I don’t think I compiled it correctly. A patch would be easier for me to work with.

Grego

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Re: Super Mario Kart Full Screen
« Reply #43 on: April 13, 2019, 01:08:06 am »
Slidelljohn it is much easier to work from assembly... Also all instructions for building are in the readme. You are probably using snes9x it doesn't understand roms that aren't bank aligned. You need to expand the ROM. Good luck.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

slidelljohn

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Re: Super Mario Kart Full Screen
« Reply #44 on: April 13, 2019, 02:40:32 am »
Why are you making it so hard for people to have access to the patch? Do you really think I didn’t read the readme? All the time I wasted trying to compile a patch that I have no experience compiling I could have used trying to improve the hack.

Grego

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Re: Super Mario Kart Full Screen
« Reply #45 on: April 13, 2019, 03:01:14 am »
How are you going to improve it if you can't even get it to compile? If you would have tried it in bsnes it would have worked right off the bat. Sorry snes9x sucks (doesn't find it important to read a whole file into memory)
« Last Edit: April 13, 2019, 03:11:31 am by Grego »
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

PowerPanda

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Re: Super Mario Kart Full Screen
« Reply #46 on: April 13, 2019, 09:44:00 am »
How are you going to improve it if you can't even get it to compile? If you would have tried it in bsnes it would have worked right off the bat. Sorry snes9x sucks (doesn't find it important to read a whole file into memory)

Different people are good at different things. It's always hard to work off of someone else's notes.

The point stands though that multiple people have reported problems downloading your IPS patch. I just tried now, and also couldn't because I don't have a premium membership. Why not just upload it somewhere else? We are literally talking on the forums of a website dedicated to hosting IPS patches.

Maeson

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Re: Super Mario Kart Full Screen
« Reply #47 on: April 13, 2019, 12:24:07 pm »
I have an IPS file for this modification.
I can easily share it, but I rather ask Grego first if it's okay to do so.
I'm off for some time. If for some weird, strange, and important reason, you need to talk to me, just send me a PM and probably I'll read it whenever I come back.

Grego

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Re: Super Mario Kart Full Screen
« Reply #48 on: April 13, 2019, 01:26:10 pm »
Feel free to upload the ips.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Maeson

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Re: Super Mario Kart Full Screen
« Reply #49 on: April 13, 2019, 01:43:18 pm »
Perfect then. Here you go:
https://www.dropbox.com/s/3at73i2ym100bca/supermariokart_full_screen.rar?dl=0

If I remember correctly, it is to be applied to a Un-Headered US Rom.
CRC-32 should be CD80DB86.

Toodles.
I'm off for some time. If for some weird, strange, and important reason, you need to talk to me, just send me a PM and probably I'll read it whenever I come back.

Grego

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Re: Super Mario Kart Full Screen
« Reply #50 on: April 13, 2019, 03:14:17 pm »
Thanks Maeson, the project is open source, distribute it however you see fit as long as I'm credited.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Googie

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Re: Super Mario Kart Full Screen
« Reply #51 on: April 13, 2019, 03:39:09 pm »
I just tried this out and it's really cool! I'm gonna play some more later on when I have more time. :woot!:

KingMike

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Re: Super Mario Kart Full Screen
« Reply #52 on: April 13, 2019, 07:09:00 pm »
Why are you making it so hard for people to have access to the patch? Do you really think I didn’t read the readme? All the time I wasted trying to compile a patch that I have no experience compiling I could have used trying to improve the hack.
This the same issue as the Final Fight patch?
Use WindHex, click Expand ROM to expand it to a stable size. Two clicks and it's fixed.

I guess if we've already told them and they don't want to, well then there's no real point in continuing to ask.
"My watch says 30 chickens" Google, 2018

niuus

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Re: Super Mario Kart Full Screen
« Reply #53 on: May 07, 2019, 03:38:34 am »
If you could post a new link to download the patch I’ll see if I can make a couple improvements to it. The old download link doesn’t work anymore.
Any luck improving it, slidelljohn?

IAmCaptPlanet

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Re: Super Mario Kart Full Screen
« Reply #54 on: May 09, 2019, 07:49:35 pm »
just adding a lot more sky and moving the kart down would help a lot

would be cool if a mini-map could still show up (kinda like the "rear view mirror" does with a button press, just have it stay on and show a minimap if possible