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Author Topic: Super Mario Kart Full Screen  (Read 13139 times)

niuus

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Re: Super Mario Kart Full Screen
« Reply #20 on: January 31, 2019, 01:15:17 am »
Sure, it's a little odd but having the whole screen available feels a lot better to me. This hack was a very quick attempt primarily intended for multiplayer over ultranet. I'd love to move the player down to a better position in the future, we'll see what happens.
Out of curiosity, is something like this possible to do in Top Gear?

Vanya

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Re: Super Mario Kart Full Screen
« Reply #21 on: January 31, 2019, 05:30:17 am »
That would be pretty awesome, actually.
Make the game look a bit more like it's sequel in single player mode.

ultimaweapon

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Re: Super Mario Kart Full Screen
« Reply #22 on: January 31, 2019, 07:23:21 am »
Out of curiosity, is something like this possible to do in Top Gear?

That would be awesome to see in Top Gear. I love that game as well as this game. I'm happy for this hack as this update was well needed.
Trust in the Heart of the Cards

Grego

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Re: Super Mario Kart Full Screen
« Reply #23 on: January 31, 2019, 01:52:57 pm »
Not sure what you guys are asking about, top gear is already fullscreen. You mean networked top gear? Because it's on the list of games to network.


Edit: I see you guys mean top gear 1. 2 and 3000 are both fullscreen. It's totally possible
« Last Edit: January 31, 2019, 02:00:11 pm by Grego »
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

darthvaderx

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Re: Super Mario Kart Full Screen
« Reply #24 on: January 31, 2019, 07:51:02 pm »
Not sure what you guys are asking about, top gear is already fullscreen. You mean networked top gear? Because it's on the list of games to network.


Edit: I see you guys mean top gear 1. 2 and 3000 are both fullscreen. It's totally possible

Forgive me for my poor mock-up (no gear and nitro scores):

« Last Edit: January 31, 2019, 08:27:17 pm by darthvaderx »

Vanya

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Re: Super Mario Kart Full Screen
« Reply #25 on: February 01, 2019, 05:05:14 pm »
Yeah. Something like that would be pretty sick.

niuus

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Re: Super Mario Kart Full Screen
« Reply #26 on: February 02, 2019, 03:17:07 am »
Yes! That's definitely it, Top Gear in deserving full screen. Very nice  :thumbsup:

slidelljohn

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Re: Super Mario Kart Full Screen
« Reply #27 on: April 04, 2019, 09:24:56 am »
@Grego
I wouldn't mind helping out with hacks for the UltraNet SNES Network Adapter. I think I could fix up the
mario kart full screen hack and make it look good. How do I get this UltraNet SNES Network Adapter?

Grego

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Re: Super Mario Kart Full Screen
« Reply #28 on: April 04, 2019, 12:22:27 pm »
@slidelljohn

I wish I had a good answer for that, was looking to crowdfund development but never got much traction. So for now there is just the prototype. Hopefully in a few months after we're done with final fight ae I'll be working on it again. I have a plan to try and get something out to the masses, you should join the FZO discord if you'd like to assist when we get to that point.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

slidelljohn

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Re: Super Mario Kart Full Screen
« Reply #29 on: April 04, 2019, 04:33:29 pm »
About how much were you trying to get from the crowd fund?
Is UltraNet a closed sourced project?

I also did a little prototyping. I made the snes mod chip that doubles your avalible vram from 64kb to 128kb plus it also gives you a 2nd set of 128kb of vram that you could switch too. I’m actually in the process of updating the design. The person currently working on bsnes plus created a branch of bsnes plus v.4 that supports my mod chip but the debugging tools still need to be updated for the extra graphics. I already did some updating to the debugging tools but there is still lots to do. I also updated cpu tracer and it’s faster than any tracer for the snes that I have used.

But anyways I’m interested in this UltraNet. Where are all of the pictures of it? How does it work? Lol I want one even if I have to build it myself. I have the soldering skills and I know pcb manufacturing companies that can make the board.

Grego

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Re: Super Mario Kart Full Screen
« Reply #30 on: April 07, 2019, 01:46:42 am »
Really I was looking for a few grand to get me through the next version of the hardware.

Yes it is a closed project, I would like to open up the client side api so developers can contribute, but considering the state of the project I am not prepared to do so yet.

The video on my YouTube is the primary information about ultranet. Haven't created a website or posted many pictures as the response has been lackluster. Like I said in a few months I hope to come back to it in a meaningful way. At that point there may be some way you could help the project.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Dirtbag

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Re: Super Mario Kart Full Screen
« Reply #31 on: April 07, 2019, 04:57:33 pm »
Could someone upload the patch to the site please?  I get this error; "Premium Access Only

The free hosting period for this file has now expired, only premium users can download it."

I'm keen to try this with Super Baldy Kart.

PowerPanda

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Re: Super Mario Kart Full Screen
« Reply #32 on: April 08, 2019, 01:35:04 pm »
This is great. Another alternative for a "fullscreen mode" is to beat the game of Mario Kart Super Circuit. You do that, you unlock all of the tracks from the original Super Mario Kart, remade in the GBA engine.

Come to think of it, I should just create a hack for the GBA game that bypasses the check for a completed save file and make those available from the start....

maseter

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Re: Super Mario Kart Full Screen
« Reply #33 on: April 08, 2019, 05:00:37 pm »
Come to think of it, I should just create a hack for the GBA game that bypasses the check for a completed save file and make those available from the start...

Please do! I didn't even know about this until you just mentioned it.

The GBA save file can be found here: https://www.zophar.net/savestates/gba/mario-kart-super-circuit.html

Works with vba-m, use "file/import/battery file" to load markarto.sav then press L/R in the "choose a cup" menu.

ShadowOne333

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Re: Super Mario Kart Full Screen
« Reply #34 on: April 08, 2019, 09:42:20 pm »
Do a colour correction of Super Circuit while you're at it plz :P

PowerPanda

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Re: Super Mario Kart Full Screen
« Reply #35 on: April 09, 2019, 12:11:12 am »
OK, I don't want to hijack this thread. I've got too many pending projects right now, but if I do decide to do something about Super Circuit, I'll start a new thread. Now, back to Mario Kart SNES full screen mode!

pleasejust

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Re: Super Mario Kart Full Screen
« Reply #36 on: April 09, 2019, 02:21:53 pm »
"I'd love to move the player down to a better position in the future, we'll see what happens."

Yes, please update the hack with the proposed changes. It would be great. We're looking forward to it. Also get a better host like google drive something. The current link to the current version of the patch says you need to be premium member or something ridiculous. Thanks.

PowerPanda

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Re: Super Mario Kart Full Screen
« Reply #37 on: April 09, 2019, 05:58:18 pm »
Or he could just... you know... upload it to romhacking.net  :thumbsup:

Googie

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Re: Super Mario Kart Full Screen
« Reply #38 on: April 10, 2019, 03:09:31 pm »
This is gorgeous, can't wait to try it out for myself...

Grego

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Re: Super Mario Kart Full Screen
« Reply #39 on: April 10, 2019, 04:57:06 pm »
Btw Slidelljohn, I can give you my smk disassembly if you'd like to start working on improving the hack.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal