11 March 2016 - Forum Rules
Started by NesDraug, January 11, 2019, 01:30:49 AM
Quote from: Jorpho on January 11, 2019, 02:39:57 AMAre you aware that even unhacked SMB can't display more than 9 lives properly? It is a very well-known bug. People tend to call the strange symbol a "crown".I'm sure I've seen a detailed explanation of exactly why this happens, but can't seem to find it at the moment.
Quote from: Psyklax on January 11, 2019, 07:58:54 AM$7A6 - change BA to AA (fixes the palette)$859 - change 9F to 01 (fixes the 'crown')
Quote from: Psyklax on January 11, 2019, 07:58:54 AMAlthough your lives can obviously go up to 255 before running over to zero,
Quote from: NesDraug on January 11, 2019, 11:00:07 AMThank you! That's really helpful. It works great! And you're positive that it won't come with some nasty bugs?
Quote from: KingMike on January 11, 2019, 12:40:44 PM127, because SMB uses the sign bit to detect Game Over. The more famous bug (though probably only famous because of the infinite shell jump bug that can grant infinite lives). I don't know if SMAS fixed it but even then Nintendo themselves warned to not go over 100 lives to avoid it.
Quote from: Eden.GT on January 11, 2019, 11:40:01 PMI'm just going to dump this to you here- out of the bunch it contains a patch that changes the display of lives so that exceeding 9, it will be 10. It will correctly display the number of lives up to 99, in which it will proceed to A0, B0, and so on.adjust_remain.ipshttps://www.dropbox.com/s/8etf3dia6z7ktkl/100%2B%20IPS%20patches.zip?dl=0I believe every sprite and enemy has been coded in SMB so that the very last bottom pixels will be stuck on the first pixels of solid BG tiles.
Quote from: SaveState on March 08, 2019, 08:23:43 AMHey, about that infinite lives trick, I heard that the developers intentionally put that there because it only works with that certain background of the level and it was mentioned in some gaming magazines supported by Nintendo.
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