News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Mario's Keep (Finishing abandoned w7n hack)  (Read 11102 times)

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #20 on: April 14, 2019, 01:25:09 pm »
So I descided to make the Bowser battles a little more interesting. But damn he's throwing lots of hammers.



Is there a way to make Bowser throw just one or two hammers at a time instead?
SMB remodeler doesn't let me change Bowser hammers. 
And I can't seem to find amount of hammers in the Data Crystal rom map either. Ideas?


Edit: Thanks to SpiderDave on Discord.

"Change the value at 0x5121 (+0x10 for header) from 03 to something like 0F"
I did change the value at 0x5131 and it worked.
« Last Edit: May 09, 2019, 02:16:27 am by NesDraug »
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #21 on: May 09, 2019, 02:21:19 am »
It is finished and released, you guys!



VIDEO: https://youtu.be/N96rC7rwf6Q


Mario's Keep:
https://www.romhacking.net/hacks/4503/
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #22 on: July 17, 2019, 11:01:14 am »
Ok, so I made a version 1.2 with some bugfix. There are a lot of hidden rooms and warps in this hack and some of them made the game glitch out. Should be taken care of now!

Here's a video of me struggling with my own game.
VIDEO: https://youtu.be/VEk0CpLkxT4
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #23 on: April 07, 2021, 03:18:15 pm »
Since a lot of people have been speedrunning my hack I wanted to get rid of some bugs. And also update with new graphics!
This is Mario's Keep 1,3

I'm also happy to see that I could annoy Kosmic with my game. :happy:
https://www.youtube.com/watch?v=uIsvtZmyQcM


----------------NEW IN VERSION 1.3-----------------------------
- New graphics and colors
- Same physics for runjump and walkjump
- Hiddden mushrooms are almost visible
- 50 coins = 1UP
- Start with 25 lives
1-2 fewer coins to prevent crash
2-2 added secret coinroom
2-3 second troll pipe now goes to coinroom
2-3 fewer coins to prevent crash
3-1 added coins to prevent softlock
3-2 added sideways lift
3-3 moved unnecessary hidden block
4-1 moved flagpole to avoid crash
4-2 added secret 10 coin
4-2 moved pipe to avoid softlock
6-3 moved coins to prevent softlock
6-3 Midway point was wrong
7-2 added long lost autoscroll (Scroll patch by ATA)
7-2 Remade to fit autoscroll
8-2 removed podobo at end and hole to prevent softlock
8-2 softlock was because of Lakitu, added stop continue


I finally got ATAs scroll patch to work!





Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #24 on: April 15, 2021, 11:23:48 pm »


Mario's Keep - Co-Op
Ok, so I've ported Mario's Keep to the Twoplayerhack by Corpsegrinder and Ti. Now you can get lost in Mario's Keep with Luigi by your side. Will upload in matter of days. PM me if you want to help out playtesting.




https://va.media.tumblr.com/tumblr_qrmzgdjChu1y1nex7.mp4
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

Ok Impala!

  • Full Member
  • ***
  • Posts: 107
    • View Profile
    • Ok Impala!
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #25 on: April 16, 2021, 05:18:04 am »
Wow! This looks so cool. It's like NES version of Mario Maker now!  :thumbsup:

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #26 on: April 17, 2021, 08:18:43 am »
Wow! This looks so cool. It's like NES version of Mario Maker now!  :thumbsup:

Thank you. I'm still playtesting and I have been able to beat the game with two players although there's still potential softlock areas and bits that are perhaps too hard for two players. But since it's beatable I might release it any day now.
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

Da_GPer

  • Full Member
  • ***
  • Posts: 182
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #27 on: April 17, 2021, 09:27:29 am »
I have made a new title screen for the game but want to get permission first before releasing it. Here's the changes I have done. I have remade the title box, making it much closer to how Nintendo might have done it. I added the word "by" before your name but removed the version number because I needed its graphics tile for the title box art. I changed the word "start" to "press start" and centered it. Last, I fixed and readded the top score. If you approve of it, I will release an IPS file.



Grimlock

  • Sr. Member
  • ****
  • Posts: 372
  • Graphics Artist, Level Designer
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #28 on: April 17, 2021, 12:58:39 pm »
Have you chatted with w7n?  I am working on a project with him and have direct contact.  I'm pretty sure he has a profile here as well.  I'll point this project out to him next time we chat on Discord.

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario\'s Keep (Finishing abandoned w7n hack)
« Reply #29 on: April 17, 2021, 01:29:54 pm »
I have made a new title screen for the game but want to get permission first before releasing it. Here's the changes I have done. I have remade the title box, making it much closer to how Nintendo might have done it. I added the word "by" before your name but removed the version number because I needed its graphics tile for the title box art. I changed the word "start" to "press start" and centered it. Last, I fixed and readded the top score. If you approve of it, I will release an IPS file.



That looks nice and all and I appreciate your effort and take your commitment as a huge compliment. Good job! I do however think the version number is essential and I actually like the way I did the title screen better, this fix is not really needed and I much rather not tamper with it any more (unless there's a game breaking bug that can easily be fixed)

April 17, 2021, 01:32:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you chatted with w7n?  I am working on a project with him and have direct contact.  I'm pretty sure he has a profile here as well.  I'll point this project out to him next time we chat on Discord.

w7n is much aware of this project and I've had his blessing. He did initially say this was the least interesting of his abandoned projects and I took that as a challenge.  :laugh:
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

NesDraug

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Mario's Keep (Finishing abandoned w7n hack)
« Reply #30 on: April 26, 2021, 06:54:54 am »

CO-OP version has been released:
https://www.romhacking.net/hacks/5903/
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug