11 March 2016 - Forum Rules
Started by NesDraug, January 03, 2019, 06:27:09 PM
Quote from: Eden.GT on January 05, 2019, 02:16:21 AMw7n's levels from the start have a hint of puzzle elements to them. I suggest to keep up with the style, better have some developed puzzles that are not just "if you walk the wrong way, you're stuck until time is up" like this example here.
Quote from: Eden.GT on January 05, 2019, 02:16:21 AMWhat are the purpose for these climable objects and enemies? Are they just "there" for space and not an obstacle/ornament purpose? Of course, it'll be a good idea to clear up some of the ready prepared "designs" so that they don't interrupt with the design flow.
Quote from: Eden.GT on January 30, 2019, 04:48:32 AMMario will ONLY transport to a room with the "out of pipe" animation sprite sequence, if he enters a sideway pipe, not from the top. Exceptions include intermission x-2 levels.Castle levels are not affected by any of how Mario enters a pipe, and so the animation sequence is always Mario coming out of a pipe.
Quote from: Da_GPer on April 08, 2019, 11:48:30 PMJust a small suggestion. The title screen would look better if you removed the block over the words Mario's Keep and make the word Keep as small as the word Mario. That way, it's not overlapping the top blocks and it look more cleaner.
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