Ok, this is going to be an odd question, but bear with me. I am drummer who creates medleys of retro game music and complements it with live acoustic drums. I accomplish this by exporting the game music from an emulator and disabling the sound channel(s) that contain the original drums/percussion so that they don't clash with what I'm playing.
Anyway, I have been dying to make a Skitchin' medley but when I tried to disable the sample channel to silence the drums, it ended up silencing the guitar too. I had just assumed the guitar was an FM instrument but it is actually a sample as well! From what I can gather, whoever programmed the music for the game created a sophisticated way in software to add the data points that made of up the waveforms of whatever two samples were going to be played and then streamed that information to the sample channel. There were very few genesis games that attempted this (only 3 that I am aware of after researching) because of how complex of a task it was and how processor hungry it was.
So, now for my question FINALLY lol. Would there be an easy way to hack the game to remove the snare and kick drum samples so that only the guitar samples are played? Or if that would create some kind of an error, I could replace the kick and snare samples with "dummy" samples that were just silence or something.
Although I have never hacked a game before, I am a pretty technical guy and have taught myself a fair amount of programming but I don't really know where to even begin with this. Please let me know if any of you out there have any ideas or suggestions. Thanks!