I am trying to translate a game for the first time as a practice. I am using Cartographer as my tool for script dumping; however, I am still a bit new to using it and therefore am in need of assistance.
As some of you may know, Cartographer has a command called:
I know that this means it is the beginning address for my script dump (which is RAW). But, I am unsure of how to find this address.
My idea would be to put my script in the Hex Editor and look at that offset (the table on the far left that starts with 00000000) and copy that address to the #SCRIPT START. My only problem is, the example shown for Final Fantasy one is 5 digits, whereas my Hex Editor the offset shows as 8 digits.
For example, the example for Final Fantasy shows as this:
#BLOCK NAME: Dialogue Block (RAW)
[b]#SCRIPT START: $52E88[/b]
[b]#SCRIPT STOP: $53986[/b]
It is only 5 digits for the address. However, the offset in my hex editor is 8 digits (00000000 at the least). Therefore, how would I properly find the address in my Hex Editor?
(I apologize if the answer is really obvious, I've tried looking around several different posts, but none seem to run into and address my problem).