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Author Topic: Graveblood [GBA Homebrew] in progress  (Read 2328 times)

cojam

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Graveblood [GBA Homebrew] in progress
« on: November 28, 2018, 05:39:20 pm »
This is the game I currently working on. Making it for Gameboy Advance. It will be story-based quest style adventure.
You can download and check out the early demo here - https://drive.google.com/open?id=1gsOtnAZLiEm3W3Slk-MjqEMwvIJIkmr2




Vika and her family just moved to a deaf town Graveblood. Here she meets with the guys who tells her about a legendary enchanted book - as told by this legend, the one who will take it, will be cursed, but this book gives a big magical power to it's new owner. They all then get to the abandoned library, where this book is placed and the moment they open the doors, an evil spirit is released and hit the town, so our quest now is to defeat the evil spirit by any means.



Support Graveblood by following my tumblr page witchhouse.tumblr.com
« Last Edit: January 21, 2019, 05:31:35 pm by cojam »

aqualung

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Re: Graveblood [GBA Homebrew] in progress
« Reply #1 on: November 29, 2018, 08:29:08 am »
WOW!  :o It looks really professional. Great work, now I'm dying to try it.

mz

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Re: Graveblood [GBA Homebrew] in progress
« Reply #2 on: November 29, 2018, 10:31:09 am »
Those screenshots looks really nice, but please use a proportional font! (Or at least center the glyphs better, so it doesn't look like it says "Vi ka". :P)
There has to be a better life.

Gemini

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Re: Graveblood [GBA Homebrew] in progress
« Reply #3 on: November 29, 2018, 03:53:47 pm »
Those screenshots looks really nice, but please use a proportional font! (Or at least center the glyphs better, so it doesn't look like it says "Vi ka". :P)
Easy peasy Japanesey: https://github.com/Gemini-Loboto3/nds-proppy
My GBA/DS library to render strings of any size anywhere on screen.
« Last Edit: November 29, 2018, 04:09:48 pm by Gemini »
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ArkthePieKing

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Re: Graveblood [GBA Homebrew] in progress
« Reply #4 on: November 30, 2018, 01:11:13 am »
Holy moly, this is some dang impressive work! I can't wait to see where this goes. Consider me interested :D

cojam

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Re: Graveblood [GBA Homebrew] in progress
« Reply #5 on: November 30, 2018, 10:05:02 am »
Easy peasy Japanesey: https://github.com/Gemini-Loboto3/nds-proppy
My GBA/DS library to render strings of any size anywhere on screen.
Looking useful! Is there a tutorial how to properly implement it in my project? I am more of an artist than a programmer  :(

Gemini

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Re: Graveblood [GBA Homebrew] in progress
« Reply #6 on: December 01, 2018, 12:38:53 pm »
If you're using devkit arm you cab just take the sources and use them directly, you only need to get a handle of the font interface. Maybe I should update github to include a sample.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Googie

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Re: Graveblood [GBA Homebrew] in progress
« Reply #7 on: December 01, 2018, 08:35:35 pm »
Now this is gangsta! I love it!  :woot!:

cojam

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Re: Graveblood [GBA Homebrew] in progress
« Reply #8 on: January 15, 2019, 06:47:56 am »

So the development is not too quick at this point, but here is what I have added so far. In Graveblood you will be able to buy a skateboard and use it to travel faster. Not only that, there will be an option to choose deck and wheel colors, and even buy different models. Speaking of customization, Vika can buy different clothes and hair dyes, but they also can be obtainable as presents by friends. So make more friends or save your in-game lunch money if you want to get this special look you've dreamed about.

January 21, 2019, 05:23:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

A little update. Redrew the rocks, added animated river, made the railroad rounded. The forest never looked so sweet before! Second screenshot - how it used to look before.
« Last Edit: January 21, 2019, 05:23:12 pm by cojam »

cojam

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Re: Graveblood [GBA Homebrew] in progress
« Reply #9 on: February 22, 2019, 03:16:40 pm »

Working on blending modes to make dynamic weather and day cycle.
Just made a simple blending into color.

Working with a 15-bit colors, 5 bytes for each channel, meaning I have 32 intensities for red, green and blue channels. What I do is simply looking for color in each palette cell, when apply mathematical operations on the color and send the result value back to the cell. On this screenshot I find average value between each color and blue, this can be used for making an overcast weather effect. I also want to add some blending modes so I can adjust picture contrast, vibrance etc. on the go and to apply different cool filters.
« Last Edit: February 22, 2019, 04:29:44 pm by cojam »

Vanya

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Re: Graveblood [GBA Homebrew] in progress
« Reply #10 on: February 22, 2019, 04:14:04 pm »
Cool stuff. I dig the art style.

ArkthePieKing

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Re: Graveblood [GBA Homebrew] in progress
« Reply #11 on: February 23, 2019, 02:02:53 am »
This is really gorgeous. You've got a pretty awesome thing going here, I'm really excited to follow this project :D

cojam

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Re: Graveblood [GBA Homebrew] in progress
« Reply #12 on: March 13, 2019, 05:08:18 pm »

A new beautiful location - school and surrounding areas!