11 March 2016 - Forum Rules
Started by 8.bit.fan, November 15, 2018, 03:12:31 AM
Quote from: chillyfeez on November 28, 2018, 10:56:01 PMok, I fired up the ol' ROM and have been playing around a small bit.Preliminary findings:- There seems to be no truth to the theory that whips block critical hits. I jacked young Rydia's critical hit rate up to $40 which makes her crit about 90% of the time, and she does so whether or not she is using the whip.- It is true that a character who starts a battle dead loses critical hits altogether. the byte gets zeroed out. This is weird, but should be an easy fix. More on this as I play around a little.That's all for now, but obviously there's more to examine (I haven't even looked at autobattles yet). I will update as I find more.EDIT:I'm looking back at what Grimoire LD said earlier, and maybe the reason the weapons aren't affecting critical is that I "hacked them in?" Can anybody clarify this point? Exactly what kind of testing has been done to determine that the "no critical" bit does in fact remove critical hits? I'd like to address the issue if it does indeed exist, but I'm a little unsure as to what conditions should be present in order to observe it.EDIT:'Kay, now I'm really confused...Took a Vanilla ROM, added the "No Crit" bit to the Shadow sword, started a new game. Cecil got a critical hit on literally his first player-controlled attack (a random Imp), but since then, Kain has gotten about five critical hits and Cecil hasn't gotten any more. They both have "02" in their critical hit percentage byte in the character record (which is how they seem to start by default). That doesn't seem to have changed at all with the Shadow sword equipped.
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