"There is, however, one fairly noticeable bug to be aware of - the bottom half of the player sprite on the overworld border briefly draws garbage when the windowing overworld transition is active (i.e. when switching maps via a red path tile). Pipes, stars, save prompts and level fades (to and from) all work fine. It took quite some time to sniff out the issue, but it seems this patch is at odds with some code applied by Lunar Magic upon saving the overworld. Applying this patch before or after saving for the first time makes no difference. I've made the decision to approve this update as version 1.2 seems to suffer from the same issue anyway, but a future update to remedy the problem would be welcome."
So, in short, this can't be fixed by myself. The only way it could be fixed is if the 32×32 player tilemap patch got an update.
I'll be sticking with older Toad when I upload this to the site (eventually).
the "final" version of the patches use IPS files, while the 14.0/14.1 & previous versions use BPS files. Arty didn't use the BPS format for the final version.
@Arty: where's the "older" version of the SMW DX patch for Toad?
edit: aww never mind, had to go back to the 1st page of this thread to find it (I was kinda in a hurry when typing this)
I didn't even noticed I hadn't use the right patch format when getting it ready to send here, my bad.