So i've been working on this sprite hack of mega man x2, and my main goal is to replace X with Lucca from Chrono Trigger and eventually zero will be replaced with Crono.
Problem is, I'm expecting these tools (vsnes, No$sns) to give me the rom's hex address of each color I'm trying to change in the vram viewer/palette tab. It's not.
For example under details when i pick a color, it displays its hex r/g/b values, but its index address is 9F. In the OAM viewer i can see the palette address seems to say OBP1.
I am running windows 10 64bit, so snespal tools don't work for me. This should be simple, and yet it's taking 3 days.