i actually attempted to distinct the letters a little (mind you this was a fast job) by using a darker color on the edges but the limitations of the imposed palette made it stand out too much and this looked better so far. I do also realize that the blue beveling here is nowhere near the original as it was again a quick job where i took the bevel color and applied a quick stack effect with a lighter dropshadowing on it.
Either way, this is 99% machine generated as it is, as i simply googled for the logo, made a quick 20second rendering job out of it, then beweled it and fed it through a color reduction algorithm with aforementioned settings. (the test3 is just bound to your palette and forced error diffusion off.)
I'll try and improve it a little more either later today or tomorrow.
Edit: okay here's a test4 with handmade blue bevel to (attempt to)match the original more closely, also slightly darkened gaps on the letters to make them stand out more. It's still not really ideal, but all my attempts to make them darker than this either looked like shit, or only looked half-decent on 1x (who plays snes games at 1x reso anyway?) Again, do as you wish with it
this logo is more or less identical in size to the original too, so you should have no issues placing it in the game. it is 1px smaller in height and identical in width to the above original.
and for extra shits 'n giggles, here's a mocup with the above thrown into the title screen