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Author Topic: TWO releases - Dragon's Den and Super Commie Mario 3  (Read 3330 times)

Lenophis

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TWO releases - Dragon's Den and Super Commie Mario 3
« on: September 19, 2018, 06:05:42 pm »
Up first, Super Communist Mario 3!

Here's the readme to skip:
Spoiler:
Code: [Select]
Title: Super Communist All Stars
Author(s): Lenophis
Version: Beta 1
Date: September 19, 2018 4:23 pm
Applies to: Super Mario All Stars (U), Super Mario 3 specifically
Tested on: Snes9x v1.53, bsnes accuracy core, SNES hardware via SD2SNES

Contents: Super Communist All Stars.bps
          Super Communist All Stars.ips
          Super Communist All Stars - readme.txt

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Description:

A silly "what if" hack I did because Commie Mario 3 was awesome.

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About this hack
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This hack was inspired from work done by splixel and KP9000, the authors of
their individual Communist Mario hacks. The premise is the same for this hack:

COINS KILL YOU.

Collecting coins is seen as greedy Capitalism, and is therefore the enemy of
the Communist state. Avoid them at all costs!

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How to patch
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The archive comes with two patches, a BPS and IPS. You can use Floating IPS to
patch the BPS, or Lunar IPS for the IPS.

Patch this to Super Mario All Stars, with no copier header present.

Load up in your favorite emulator or flash cart, and load up SMB3. Currently
this hack only changes SMB3. SMB1 and Lost Levels may be on the horizon. We'll
see.

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Differences between Communist Mario 3 and this hack
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Coins will now remove *all* powerups upon contact, making them far deadlier
than the NES hacks' counterparts.

Damage taken from coin contact also gives a *smaller* invincibility window!

Taking damage from any other source (ie enemies) will give a *longer*
invincibility window, since Mario 3 generally had too short of a window in the
first place.

Invincibility from Star power (Diplomatic Immunity Star) is slightly longer now.

The N-Spade game gives far more rewards now. Any powerup Mario or Luigi can use,
as well as utility items can all show up.

Lots of Hammer Bros! Each world has a minimum of 1 more Hammer Bro encounter!
Some will have more. You have been warned.

Beware the Boom Boom!

The rewards from Princess Alexandria (formally Peach) have been shuffled around.

Goal cards remain, and they may give you a random item for every three that
you collect! You will get an audio cue to hint at which item you get.

The P-Switch timer has a longer length, due to SMB3 All Stars having too short
a timer for it.

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Known issues!
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Mario and Luigi do not do the shrinking animation when in a fully-powered state,
because the sprite becomes glitched when it does.

The P-Wing's palette in the N-Spade game is technically wrong, but it looks
good enough that I don't want to fix it without further-breaking other palettes.

Speaking of palettes, the mini-game houses palettes are off now because the
Hammer Suit insists on using 8 colors, and *something* had to #getreqt.

Spade mini-game still increases the death counter (formally lives counter). They
will be repurposed.

The font tweaking is incomplete. I may just scrap it and use a font from
Pandora's Box.

The palettes for Hammer Bro rewards are off in some cases.

The palettes for Princess Alexandria's rewards are off in some cases.

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What still needs to be done
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More text needs to be changed.

Graphics need to be changed.

Probably something else I haven't thought of.

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Credits:

splixel - Original Communist Mario creator for Super Mario Bros (NES).

KP9000 - Original Communist Mario 3 creator for Super Mario Bros 3 (NES).

snarf - assembly assistance with KP9000 and in general.

rainponcho - For help figuring out a really stupid bug with doors in castles.
You rock!

DahrkDaiz - For being the encyclopedia of SMB3.

MetroidMst - For beta testing.

It's a big twist from KP9000's Commie Mario 3 hack, for the NES. This one adds more RNG, since the state absolutely will not make it easy for the working man.



For now, Warp Whistles, 1-up Mushrooms, and Spade Extra Lives games are still in. They will be removed in future versions.


Up next, The Dragon's Den!

The Dragon's Den is a self-contained randomizer. All you need to do is patch it up and go. You do not need to have played Final Fantasy VI before to play and/or enjoy this hack.

Spoiler:
Code: [Select]
Title: Dragon's Den
Authors: Lenophis
Version: Beta 1a
Date: September 30, 2018 11:14 pm
Applies to: FF6 (US version) v1.0
Tested on: bsnes accuracy core, SNES via SD2SNES

Contents: Dragon's Den Beta 1a.bps
          Dragon's Den.txt

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Description:

A silly hack of Final Fantasy VI. Emperor Gestahl wishes to test your wits.
Are you up to the challenge?

Although Gestahl will summarize what the hack is about, chances are you aren't
going to read that. Don't worry, I have plans for that.

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Coming soon!!!!

Custom songs (provided they work on hardware). I have plans for two at the
moment, but more may follow!

Bug fixes! Mainly battle bugs, but other bugs that may hinder the den's progress
will also be fixed.

More maps to show up! Currently 48 unique maps are in the pool, and now that
things have been streamlined a bit better, more maps can be added.

Battles are currently not really touched at all, except for formations. No stats
have been adjusted yet.

Renaming of specific items, spells, monsters, and equipment.

Updated item descriptions.

Reworking treasure logic.

Shops!

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How to patch:

Go get FLIPS if you don't have it...
http://www.romhacking.net/utilities/1040/

...and patch it to an FF6 US rom v1.0 with no header, and you're good to go.

The headerless v1.0 rom has the following checksums:
MD5: e986575b98300f721ce27c180264d890
SHA1: 4f37e4274ac3b2ea1bedb08aa149d8fc5bb676e7
CRC32: a27f1c7a

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Things changed since previous alpha (and beta):

Fixed Tzen's map. No exits would be available if you rolled the map. Effectively
means you won't be softlocked/stuck if you reach Tzen.

Tweaked the song logic so songs can change every 7 to 11 rooms now. There is
still a base 19.92% chance to skip once it reaches the magic number.

Lowered the power of every Blitz.

Fixed the Burning House. Two of the exits were broken.

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Changelog:

Configurable controls are now in. They do not yet work with Blitz inputs in
battle!

Step count will now read 0 when starting the game.

In-game time will now be 0:00:00 when starting the game.

When a Desperation Attack is executed, the game will now choose one from the 12
at random.

Added assassin17's Sketch Fix and Jump Megafix.

Added the evade fix. Physical attacks will no longer look at magic evade.

Vanish/Spell (notably Death) has been fixed. Vanish will be removed from a
target whether an instant-death spell connects or not.

Rippler fix has been applied.

Timers associated with status and their automatic removal have been fixed.
Notably, if a status is manually removed their timers were not reset.

Targets under the influence of the Air Anchor will no longer die with a poison,
regeneration, or seizure tick, who are brought back to life with
Life 3 (Auto-Life), or who have a status automatically removed.

The Throw command will be disabled if the user is Blinded.

Attached an MP cost to the Shock command.

Pray and Shock will be disabled if the user is an Imp.

All commands have had their wait timers adjusted. Some are faster, but many
are slower.

Another World of Beasts and Silent Light have been added from Pandora's Box.

Cancel-dashing has been added. Encounter rate is slightly higher if you use
it.

Encounter rate goes up the more rooms you visit.

Monster stats go up the more rooms you visit.

Gestahl will report on how many steps you've taken with the cancel-dash, how
many times you've fled, how many battles you've fought, how many rooms you've
visited, how many espers the Den has given, how many spells the Den has given,
and how many treasure boxes you've opened.

Stamina now adds to HP and MP growth on leveling.

Added in more status outline auras. Purple is Seizure, Orange is Regen, Life 3
is yet to have a color assigned.

The ATB gauge will now change color based on the status of the player. Red for
Haste, Pink for Stop, and Gray for Slow.

HP displayed will change colors based on if the player is at near death or dead.

Applied ArmorVil's SwdTech Speedup patch.

Rages are added to the pool after battle.

Dances and Lores will now be added if the user has the command. Their normal
rules to learn still apply.

Genji Glove damage reduction will no longer apply to users without two weapons
equipped.

FC 05 (basic counter attack check) will no longer become an Omni-counterattack.

Economizer now reduces MP cost by 75%.

Spell names have been increased to 9 letters (technically 8 plus the icon).

Lores and the "monster spells" have been increased to 16 letters.

Player can decide if they want to listen to battle music or not. Option is in
the Config menu.

Rearranged the item properties screen so all 8 elements can be displayed per
category, and also allows for all 8 elements to appear.

Added more item type descriptions to the item menu. Item names will not be
expanded.

Up to five Lores can be added to the pool at startup.

If a player has the Tools command, you are guaranteed to start with either the
Autocrossbow, Bio Blaster, or Debilitator.

If a player has the Throw command, some throwing items will be added to the
item pool. Quantities can vary.

If the Den attempts to give an esper, whether one is given or not, all players
will receive a stat boost.

You have less than a 1% chance to start the game with an esper.

At the start of the game, you will be given a variable assortment of items.
Quantities can vary.

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Maps currently in the pool:

Narshe, Narshe mines, Figaro Castle, Nikeah, Mobliz (WoB),
Mobliz (WoR), Kefka's Tower (various rooms), Vector's Imperial Castle,
Doma Castle (indoors), Mt. Koltz, Cave of South Figaro, Zozo, Phantom Forest,
Three Stooges section of Cyan's Dream, Daryl's Tomb, Albrook (indoors),
Cultist's Tower, Thamasa, Burning House in Thamasa, Returner's Hideout,
Cave of the Veldt, Cave of the Sasquatch, Dragon's Neck Colosseum, South Figaro,
Imperial Camp near Doma, Magitek Research Facility, Espers Gathering Place,
Mt. Zozo, Tzen (WoR)

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Credits:

Madsiur - Some editor and assembly assistance.

Gi Nattak - Some event scripting and assembly assistance. Also beta testing.

Aerdan - Beta testing.

Imzogelmo - For all of the tools, knowledge, and pretty much everything else
you were awesome for during Pandora's hey-day. Viva la hax!

Dragonsbrethren - For all of the tools, knowledge, and pretty much everything
else you were awesome for during Pandora's hey-day. Viva la hax!

assassin - For a bunch of patches.

Master ZED - Original person to come up with the basic idea that this hack would
employ. Also for bug fixes.

JCE3000GT - Music?!

Torgue - I have one question, and one question only. EXPLOSIONS?!

Dessyreqt - Beta testing.

ArmorVil - SwdTech Speedup HYPE!

Nitrodon - Beta testing.

LeviathanMist - Beta testing.

Many more to be mentioned soon...


Both hacks will work on hardware and your favorite emulator. Both are still in beta stages, though Super Commie Mario 3 is closer to completion. Any feedback and questions are welcome. Enjoy!
« Last Edit: October 01, 2018, 12:28:44 am by Lenophis »


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FCandChill

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Re: TWO releases - Dragon's Den and Super Commie Mario 3
« Reply #1 on: September 20, 2018, 06:48:20 am »
I really like the idea of a self-contained randomized. Nice work! :thumbsup:

Lenophis

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Re: TWO releases - Dragon's Den and Super Commie Mario 3
« Reply #2 on: October 01, 2018, 12:29:31 am »
Alright, updated the Dragon's Den to beta 1a, which is basically a hotfix for rolling Tzen. No other changes were made.


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